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Player Movement in Unity 2D using Rigidbody2D

//Controlling the player movement for multiple platforms

Basic movement

In previous articles I have explored how to move the player character using the Unity’s built-in Character Controller and Simple 2D Movement using Transform.Translate. Today we are going to look at a 3rd option using the Rigidbody2D that we have on the player in our 2D mobile game.



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James West

Turning my passion for video games and 11 years of software development experience into a focus on video game development using Unity3D.