Nerd For Tech
Published in

Nerd For Tech

Upgrading Ledge Grab System

//remove the headache

Photo by Peter Gombos on Unsplash

Over the last few days I have discussed how to create a ledge grab system in Unity. In one article I noted how the Ledge checker could cause a lot of headaches because we needed to determine two different vector3 coordinates for each ledge. We needed a snap point and a standing position location, each one took a lot of iteration and trial and error to get correct. Today we look at how we can…

--

--

--

NFT is an Educational Media House. Our mission is to bring the invaluable knowledge and experiences of experts from all over the world to the novice. To know more about us, visit https://www.nerdfortech.org/.

Recommended from Medium

Data Structures and Algorithms:

Laravel: All your Views with the Authenticated User

Create and Draw Huawei Map on XAMARIN!

If you have an Observer in Laravel, how to import data in the table that do not trigger the…

Case Study: How we Helped Volley Build a Scalable Marketing Stack

How to grow your server quickly with DISBOARD Bump Bot

Floating Point Error in Java

Building a PDF Generator on AWS Lambda with Python3 and wkhtmltopdf

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
James West

James West

Turning my passion for video games and 11 years of software development experience into a focus on video game development using Unity3D.

More from Medium

3rd Person Follow Virtual Camera Explained in Unity’s Cinemachine

Making a RTS game #50: Implementing a technology tree 1/3 (Unity/C#)

A Simple Shop System for a Unity 2D Game — Part 2: UI Mechanics

How to Make an Interactive Camera in Unity using Cinemachine and C#