Upgrading Ledge Grab System
//remove the headache
Over the last few days I have discussed how to create a ledge grab system in Unity. In one article I noted how the Ledge checker could cause a lot of headaches because we needed to determine two different vector3 coordinates for each ledge. We needed a snap point and a standing position location, each one took a lot of iteration and trial and error to get correct. Today we look at how we can…