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Upgrading Ledge Grab System

//remove the headache

Photo by Peter Gombos on Unsplash

Over the last few days I have discussed how to create a ledge grab system in Unity. In one article I noted how the Ledge checker could cause a lot of headaches because we needed to determine two different vector3 coordinates for each ledge. We needed a snap point and a standing position location, each one took a lot of iteration and trial and error to get correct. Today we look at how we can…




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James West

James West

Turning my passion for video games and 11 years of software development experience into a focus on video game development using Unity3D.

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