6 Games in 6 Weeks

Reuben M
Reuben M
Nov 13, 2017 · 5 min read

The Challenge

Testing New Products

Stimulating Learning

We’ve had a bit of an interesting path to becoming a studio. We started as a group of hobbyist game developers, and although we had individually worked as software engineers with regular industry practices, this didn’t translate that well to our relative newness to professional game development.

Follow Along

No Moss Co.

Tech, Agile, Innovation and Games Development. Articles about how to elevate yourself and the people around you.

Reuben M

Written by

Reuben M

Game Developer @NoMossStudios / Host @MediaMDPodcast

No Moss Co.

Tech, Agile, Innovation and Games Development. Articles about how to elevate yourself and the people around you.