Virtual Environment Game for Schools

HINKU-game

Raimo Alaraatikka (Fi)

raimo.alaraatikka@lappeenranta.fi


Summary

One of the essential concepts in the new curriculum is broad based competence. That includes seven different competences and four of them are linked to sustainable development. In my project I will create a tool for schools in Lappeenranta to help them in the process to reach a more sustainable and future-oriented level in their practises.

In my project I will follow the guideline of the eight success factors, which are networking, process evaluation, flexibility, focus on needs, new role for institution, getting new groups involved, community as pedagogical strategy and sustainable new structures and practices.

Also in my project I need to take into account the climate program of Lappeenranta. The program includes sustainability program as well as climate change program. The most important goal of Lappeenranta is to decrease emissions of carbon dioxide by 30% by year 2020 from the level of 1990. The new aim made by the City Council of Lappeenranta is to decrease CO2 emissions for 80% by the year 2030 (Hinku goal). This is a huge challenge for each citizen.

How do schools respond to this challenge? Each unit needs tools to reach this goal in the future. In my project I will find practical tools for schools to achieve this goal.

During the seminars of Nordisk Bærekraft I have got support and knowledge to create the tool suitable for schools. Considering both pupils and teachers as active individuals, I came up with the idea of a virtual game for Hinku goals. In the game there are some themes for a resource efficient city of Lappeenranta. They include energy production and consumption, transportation and urban structure, consumption and material cycling, food production and consumption and water usage. The main goals are sustainable well-being, no overconsumption, no emissions and no waste by the year 2050.

The timetable of virtual Hinku game

During the year 2016 I have participated seminars and gained co-operators for the project. In planning the virtual game I have done networking with various partners, including pupils, teachers, headmasters, environment professionals etc. In 2017 I will start creating the actual game, including script, rules and structure together with pupils, teachers and computer experts. Sammonlahti´s school will be a pilot school in testing the game. In 2018 the game will be published for common use in Lappeenranta.

The process of the project needs open-minded attitude of the participants. During the process we need to test our ideas among the co-operators to find the best alternatives for the game and to make it work in virtual environment.

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