Nursing: Learning How to Change, Augment and Play the Game
In a medical museum wing, applying AR can motivate students in an interactive learning environment
The chessboard game has been set for healthcare students. The world of academics and healthcare is pushing forward, adapting to new teaching approaches, technologies, and learning styles. Augmented reality (AR), virtual reality (VR) and gaming provide a riveting learning experience. These new technologies are in play at the academic level for researchers, students, clinicians, and patients.
Such technologies can be utilized in many settings to assist in health behavior change interventions, optimal care, and health outcomes all across care settings. Academics could integrate AR and VR into the curriculum for students to improve motivation and their understanding of science. Furthermore, health facilities may ensure nurses are up to date on modern skills. The existing nursing workforce could apply AR and VR technologies across all types of patient care settings in continuing education.