VR screen door effect?

Nuadox Crew
Nuadox
Published in
1 min readMay 29, 2017

The screen door effect is nothing new. You’ve most likely sat very close to your TV as a kid and noticed distinctive blurry lines. This issue has been mostly eliminated for digital projectors and newer TVs due to improved technology and calibration techniques however it has reappeared as an issue for some virtual reality headsets.

Concrete examples

Below is an example with the Oculus Rift:

DK2 — CV1 side by side and the obvious on the left:

Remedies

VR headset manufacturers (obviously) took notice and are working on eliminating those unwanted lines as reported by engadget:

“In a bid to reduce that pesky effect that plagues so many headsets, screen manufacturer Japan Display (JDI) has been working on cramming more pixels into every inch, resulting in its brand new VR-tailored screens. The company, which is a joint venture between Sony, Toshiba and Hitachi, is currently developing a 3.42-inch screen, 1,440 x 1,700 screen, packing in a whopping 651 pixels-per-inch.”

It is just a matter of time before VR catches up with more mature display technologies.

This article was originally published on Nuadox.com as “Deciphering the VR screen door effect”.

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