Heuristic Evaluation (EH)
The main goal of this evaluation is to is to identify any problems associated with the design and usability of the interface (UI) on digital products. It consists in a technical analysis and inspection following a list of 10 principles proposed by Jacob Nielsen that try to identify opportunities to optimize the usability of the product.
This Medium Story presents the 10 principles, with brief explanation and an example of a good or bad practice of each one.
- Visibility of system status
The system should always maintain the users informed about current state and actions through appropriate visual cues and feedback within reasonable time.
A good example of a correct use of this are the breadcrumbs, titles and subtitles within a webpage, or crossing the sizes that are not available anymore in an e-commerce webpage.
2. Match between system and the real world
The system should speak he users’ language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order.
For example, iBook on iPad uses the image of a wooden bookshelf to present the library of the user.
3. User control and freedom
The users must feel that they have control inside of the website in every moment. They should be able to navigate freely, easily find exits, alternative routes, do Undo/Redo (back/forward), etc.
4. Consistency and standards
Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.
5. Error Prevention
Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action
6. Recognition rather than recall
Minimize the user’s memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.
7. Flexibility and efficiency of use:
Accelerators — unseen by the novice user — may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.
8. Aesthetic and minimalist design
Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.
9. Help users recognize, diagnose, and recover from errors
Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.
10. Help and Documentation:
Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user’s task, list concrete steps to be carried out, and not be too large.
Exercise:
Trying to improve the bad practice in the website Error 404 page presented in the principle #9 , Help users recognize, diagnose, and recover from errors, here is a more friendly version where the user receives alternatives and solutions after the Error message adding CTAs to the most informative and interesting parts of the website.