Meetings are terrible. Here’s how to fix them.

Wily
NYC Design
Published in
14 min readJun 5, 2018

Why meetings are terrible and should be stopped

  • They’re unproductive
  • They create false clarity
  • They breed like bunnies
  • They waste our brains

Meetings are unproductive

Most meetings share little information. They’re unstructured and poorly designed. And the time cost is staggering. Think about how often you’re pulled away from work to attend meetings in which little gets done. These meetings disrupt our flow. There’s also an additional time cost involved every time you switch your attention to a different task.

How much time is really taken by a one hour meeting? If it’s held with one person, one hour. But that’s not a meeting, is it?. More than likely, your meeting has multiple, even tens of people. Five people X a one hour meeting = five hours of time cost. 10 people X a two hour meeting = 20 hours.

What could your team get done if they got back 20 hours, today? Put another way, what is your team not doing because they got pulled into a two hour meeting? Yikes!

One more thought on the time cost of meetings comes from Jason Fried and David Heinemeier Hansson, authors of Rework. They ask: who schedules a 7 minute meeting? No one. Typically, if you need 7 minutes of your team’s time, you’ll probably schedule 30 minutes. But what if 7 minutes is all the time you need for the task at hand? What do you do with the other 23 minutes? You fill it with words. You fill it with conversation that has nothing to do with the topic at hand. Like two people walking side-by-side on a 10-foot-wide sidewalk, you and your team fill it up, no matter how oversized the vessel.

Not every minute of every day needs to be productive. It’s an illusion to think you can design your way out of human needs for distraction and play. But if you need to play, make time to play. Don’t schedule a 30 minute meeting for a 7 minute task. Schedule a 7 minute session, then 23 minutes for social or free time if that’s what you need. By doing this, you won’t be mistaking one for the other.

Meetings create false clarity

We’re masters of sophisticated language. This can be a strength. But it can also be folly. We introduce abstract concepts that sound great. But they’re so poorly defined that we end up inserting on our own, often different meaning. We talk past one another without even realizing it.

I’ve seen this happen over and over in team meetings. Someone has an idea. Another team member gets excited and throws their voice into the idea. It spreads like wildfire and the entire team is ready to charge ahead and make the idea happen.

Some people call this groupthink. Whatever it’s called, it’s hard to stop once it’s out of the bag. (Note: this is a massive force that can be harnessed in productive ways if you design your team’s time together with intent.)

What happens if you ask each team member to independently make the “single idea” tangible with a rough sketch, skit, or model? The story changes. You realize you’re not a highly organized crew of like-minded shipmates rowing in unison. You’re a band of pirates with different visions of the treasure you’re after and where you think it’s buried. (Note: the best approach is to skip the words altogether and go straight to independent idea generation as described in this HBR article and in the Decision Sprint process below.)

The tragedy is most meetings end with words, not challenges or ideas expressed in some tangible form. When we’re not stuck in pitch and debate mode, we catch hold of idea infatuation. But we aren’t infatuated with a single, shared idea. We just think we are.

We’re actually infatuated with our own versions of the idea. We walk away from our meeting with confidence that we’re on the same page, only to find out later — sometimes after months of work and boatloads of money — that we’ve been rowing in opposite directions.

When we discover that our coworkers are not on the same page as us, our first reaction is “what are those idiots thinking?” As one of my colleagues warns: beware, you may be someone else’s idiot. Name calling aside, there are real consequences of the false clarity our words and our “words-only meetings” bring about.

Meetings breed like bunnies

What happens at the conclusion of most meetings? We schedule another meeting. We’re optimistic about what we can accomplish with a meeting. When we come up short, we schedule another one. We believe if we did more of the unsuccessful thing we just did, we’ll somehow get the outcome we’re after.

So we schedule another meeting. And then another. And another. Soon, we’re working on six different projects each with weekly or monthly meetings and — imagine this — no time to do the actual work.

It’s like a bad consultant’s dream. And everyone else’s nightmare. It’s literally insane to do this. But it happens all the time.

Our inboxes get flooded with meeting invitations. Our calendars fill up faster than the sinking ship our abstract ideas are built on. Not only is our time sucked away by meetings, we’re forced to spend time managing our checkerboard calendars. Meeting emails, updates, conflicts, color coding, reminders, reschedule notices — it’s madness!

I love bunnies, but c’mon! (Yes there’s a person under this bunny horde on the Japanese island of Ōkunoshima where bunny overpopulation is a serious problem.)

Meetings waste our brains

Ever listen to the content of most meetings that involve an “open floor” in which anyone can speak their mind? Try it. From my experience, people are doing one of two things: they’re pitching something, or shutting someone down.

I call them “pitch and debate” meetings. They’re wildly unproductive, but fascinating to observe when you remove yourself from the “moral matrix” described by social psychologist Jonathan Haidt.

Why are “open floor” meetings a waste of time? Because our brains are terrible at both creating and evaluating ideas at the same time (as described in this HBR article, the same one cited above). Human brains are overtaxed when doing this for one idea, let alone multiple ideas. The end result is little progress and a lot of frustration.

How to stop the meeting madness

We should stop toiling in the meeting mire. We should stop sapping our energy and morale. We should start structuring our time in more thoughtful, productive ways.

If you must have a meeting, here’s a few tips from our experience mixed in with guidance from the authors of Rework (cited above):

  • Set strict time limits. When time’s up, end the meeting. No exceptions.
  • Less is more. If you only need three people, invite three people. Don’t invite more than you need.
  • Set a clear agenda. If you don’t have time to prepare one, reschedule your meeting.
  • Clearly identify the challenge. What are you trying to accomplish? Now tell that to your team as simply as possible. Take time to say what your challenge is, and what it is not.
  • Separate challenges from ideas. We are problem solvers and dot connectors. But we jump to ideas too soon. Set clear rules for digging into your challenges, and call out times when your team drifts into idea mode before your challenge is fully understood.
  • Meet at the source of the challenge. Problems with production? Meet where production happens. The challenge is easier to investigate and ideas become more concrete when you occupy the same space as your challenge.
  • End with a decision and clear next steps. Make a decision, even if you know it’s imperfect. Planning is guessing. Stop planning, make a decision, and figure out a low-risk way (like using a Design Sprint) to test whether your idea is working. If it’s not working, stop doing it. Revisit your other ideas, pick one, and try again.

Decision sprints: the un-meeting

There’s an alternative to endless, unproductive meetings. We call it a decision sprint. We run these for clients and in training sessions to give people a glimpse into how sprints work. Here’s what you do:

1. Pre-work

  • Read this article.
  • Pick a challenge (if one hasn’t picked you).
  • Prepare materials and space: you’ll need markers, sticky notes, a room with wall space and a writing surface (like sticky note sheets, an easel with a large notepad, or a dry erase board). Some background music that isn’t distracting (no Led Zeppelin) is a nice touch.
  • Invite your participants, clearly state the challenge, and list your agenda/activities for the meeting, as well as the outcomes you expect.
Supplies + space: Markers, sticky notes (we use a variety of sizes, but you can use what you have), post it sheets (you can use an easel and large notepad, or dry erase board), plus wall space. Note: ignore all the filled out stickies on the wall — they’re from projects currently underway.

2. Write down challenges (5–7 minutes). Have each team member write their most important challenges without talking. Write one challenge per sticky note. We use 3x3” sticky notes and markers. That’s a small writing area with a blunt implement. And it’s on purpose so people have to keep it concise. The goal is to convey the core meaning of the challenge in as few words as possible.

Encourage people to add a sketch in addition to words. If they can create a sketch and no words and still convey the meaning, awesome. If the team ends before time’s up, move to the next step. If the team runs out of time, use your judgement: a handful of challenges should be enough, but sometimes a 3 minute time add-on can win you points with your team (if you can spare the time). That goes for the rest of the activities and time limits suggested below.

Challenges! Have your team write one challenge per sticky note. Fat markers and small sticky notes force you to be concise. Add visuals where possible to clarify meaning. And no talking.

3. Vote (2 minutes). Have your team vote on the challenge they think is most important (or time sensitive, or whatever criteria you feel is most important given your goal for the session). Sometimes we use sticky dots to vote. No dots? No problem. Simply have your team add stars (or whatever shape you’re into, no judgement) to the sticky notes.

Each star = one vote. Give each team member 2–3 votes. This exaggerates the scoring, helping to distinguish the studs from the duds. This also gives your team the ability to pick more than one challenge. They can add all of their “stars” or votes to a single challenge, or spread them out. It’s up to them. Just don’t talk. Don’t debate. Just vote. If there’s a tie, designate someone to break the tie. Don’t belabor it. Just pick one and keep moving. You can always pick up another challenge after addressing the first one.

Sometimes we use sticky dots to vote. If those aren’t on hand, have your team star or mark the challenges they think or most important. Give each team member 2–3 votes, with one dot (or mark) = to one vote. Your team can choose to load up a single challenge with all of their votes, or spread them out. Just don’t let them talk!

4. Reframe challenges as opportunities (1 minute). Take the challenge you selected and move it to empty space (or move the unselected challenges someplace else). On a new sticky note, reframe the challenge starting with “how might we” or HMW for short (which takes less sticky note real estate). Starting with “how might we” can be awkward at first, but it’s a construct that will grow on you and your team.

Why am I so confident you’ll pick it up? Because it’s incredibly useful. Ask someone “can we tackle challenge X” and you get a binary response: yes or no. Same for “should we tackle challenge X.” But ask someone “how might we tackle challenge X” and you get a different response. It provokes possibility and exploration. Its success is partly due to its awkwardness — it’s not a natural or frequently used construct. Its lack of familiarity grabs our attention and leads us to think differently about the question. It’s also the perfect launching point for generating ideas for tackling the challenge at hand.

The selected challenge gets moved to an empty workspace. It’s then reframed as an opportunity using “how might we…” as the starting point for generating ideas (in the next step).

5. Generate ideas (7–10 minutes). Have your team generate as many ideas as they can in the time allotted to address your challenge. Again work silently (sorry, extroverts). After the activity, have team members place their ideas on your wall or workspace. Here’s a couple of tips to keep in mind when generating ideas:

  • Go for quantity, not quality. Don’t try to get it perfect or “right.” Make it a competition, where the person with the most ideas wins. If you see the pace start to slow, spur your team with statements like: “how would you solve this problem on Mars?” or “how would Tesla solve this challenge?” or “what would you do if you were trying to fail at addressing this challenge?” (and then jot ideas to prevent that from happening), or “create the stupidest idea possible, then create ideas for how you could make your stupid idea work.”
  • There’s a ton of great idea generating activities out there. We don’t like to run a ton of them for a fast-paced decision sprint, but we do see value in pulling in constraints and other elements from these activities to ensure your team generates plenty of ideas, including crazy, non-obvious ones. The crazy ideas may not win out, but they just might spark something genius that will.
  • Reserve judgement. Evaluation will come. Now is not that time. Now is the time to be Johnny Appleseed and throw idea seeds everywhere. As noted above, our human brains are terrible at both creating and evaluating ideas at the same time. So separate the two. Direct your team to go wild with ideas and be sure to create a safe space for doing so by making it clear that wild ideas are preferable to safe ideas, and that judgement is outlawed. As mentioned in the paragraph above, wild ideas that smash two or more unlike elements often spark new and original thinking, which is the stuff innovation is born from. Now go do it!
Have your team place their ideas on your workspace. This example has just a few. You should have more (much more). You can group or even combine similar ideas before voting (in the next step) to avoid diluting votes. Use your judgement to map and curate the list of ideas. Just don’t overthink it.

6. Vote (2 minutes). Repeat Step 3 above to have your team vote on their favorite or best ideas as determined by each team member. Bump up the number of votes (maybe 5–6) per team member since there should be a lot more sticky notes to choose from when compared to the number of challenges you developed in Step 2.

7. Evaluate and select ideas (2–5 minutes). The point of this step is to narrow down to one idea you can build and test. To do this, you’ve got options:

Option 1: Select one (2 minutes). As you did in Step 3, have your team vote on their favorite or best ideas as determined by each team member. Bump up the number of votes again.

Option 2: Use a 2x2 matrix (5 minutes). On a sheet or dry erase board, sketch the matrix shown in the image below with “impact” on the left (y-axis) and “effort” on the bottom (x-axis). Grab one of the top voted ideas (those with one star or more). Start in the middle, then have team members say “higher” or “lower” (on the y-axis) until they roughly agree with the placement of the sticky note in terms of its impact.

From that point, have team members say “left” or “right” (on the x-axis) until they roughly agree with the placement of the sticky note in terms of the effort required to implement the idea. Place the sticky note in that spot, then repeat this for the remainder of the top voted sticky notes.

The end result will be a set of sticky note ideas spread across the matrix. Those in the top-left are high impact, low effort ideas. Those are in the sweet spot and you should pay attention to those. If none fall in that quadrant, you’ve got choices to make: high impact and high effort ideas, low impact and low effort ideas, or go back to Step 5 to generate more ideas. The same applies if all your ideas are low impact and high effort! There is talking here — low, high, left and right — but that’s it. No discussion. Just those four words to complete your matrix.

For illustration, we mapped all of our ideas (we were moving fast and stopped after just eight). But we suggest you only map and evaluate your top voted ideas (those that got one or more votes) as a way to narrow down the pool of ideas to a more manageable level.

Doesn’t Option 1 skip the evaluation part? Why not do the 2x2 matrix every time?

Here’s the thing, we’re savvy creatures. Give us criteria for choosing among competing ideas (or challenges, or anything) and we’ll figure out a way to justify our favorite idea every time.

Plus, voting is evaluation. Rather than debating or agonizing over specific criteria, let people use the personal criteria they already bring to the table based on their worldview, life experience, passion, and so forth. All of these factors and more play into your team’s choices.

Also, I’ve seen the 2x2 matrix flop miserably with large groups. I helped design and facilitate a workshop overseas for a large U.S. government agency. We had upwards of 60+ people in the room that included the client team plus a ton of experts from other organizations.

We ran the 2x2 matrix and it was not pretty. This is not to knock the tool. It works great with small teams. So if you’re a small team (8 or less), or can break into small groups, it could work for you.

In larger groups, you’re likely to get a shouting match with starkly different points of view battling it out. The loudest voices will win out, and everyone will walk away frustrated. In the end, we made it through our session unscathed, but we learned our lesson.

8. Pick and build (5–7 minutes). If you chose to do the 2x2 matrix and haven’t picked a single idea yet, do so now. Pick one of your ideas (hopefully from the sweet spot). If you have two or more in the same sweet spot, just pick the far right one. Don’t discuss or debate this. Just pick one. You can always go back later and select another idea after implementing your first idea.

Now direct your team to spend several minutes working independently to rough out the step-by-step details for how you might implement your selected idea. When complete, have them map their steps on your workspace and compare similarities and differences.

Help your team merge, remove or revise steps to converge on a single, unified set of steps for implementing your idea. Or if the idea is small enough, ask a single team member to take ownership of creating these steps.

Divvy up any tasks and set deadlines for completing your tasks. For big challenges on client engagements, this last step can be a lot more involved and may require a set of activities with careful facilitation. But for a quick decision sprint with a small project team, a lighter touch should still serve you well.

Key takeaway

Whew, you made it to the end! Decision sprints can seem like a lot of steps the first time around. But it’s a really simple, effective, and fast way to reach a decision that avoids the meeting pitfalls that bog so many of us down everyday. Give it a try at your next meeting and drop us a line to let us know how it went. Happy sprinting!

Want to see a Design Sprint in action? Check out our upcoming Design Sprint Bootcamp with Jake Knapp, the creator of Design Sprints and author of Sprint. Learn more about our Bootcamp at wilysprints.com.

Eric Gorman is owner and designer at Wily, an agency that makes design easy so people can unlock their genius. Eric has helped design and deliver Design Sprints for Fortune 100 and 500 firms, federal and city governments, and nonprofit institutions. Follow him on Facebook (fb.me/eric.j.gorman) and Twitter (twitter.com/ericjgorman). Originally published at wearewily.com/stories.

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Wily
NYC Design

Wily is a Design Sprint Agency dedicated to helping change agents tackle complex challenges through fast-paced Sprint workshops. Learn more at wearewily.com