How TEN will revolutionize Web3.0 gaming

Cais Manai
Obscuro Labs
Published in
4 min readJun 22, 2022

We’re just scratching the surface of what Web3.0 will enable in gaming. In this post, I’ll explore a single idea of a game that could be built on TEN and show you how an entirely new dimension of gameplay is added.

Let's begin by imagining a turn-based strategy game like Civilization. If you don’t know what Civilization is, it’s a game where your objective is to develop a civilization from the dawn of man through many in-game millennia to the modern era.

Along the way, you control every aspect of your civilization. As you explore the world, you build cities, relationships, alliances, go to war, switch governments, carry out scientific research, build wonders of the world etc. It’s profoundly deep. You win the game by dominating either through military domination, technological superiority or cultural influence.

It looks like this:

Screenshot from Civilization VI

But that’s not how the game starts. It actually begins like the image below. The entire map is shrouded in mystery (“fog of war”), and the only way to view more of the map is to actually explore it.

Civilization VI right at the beginning of a new game

A decentralised game like this could be a lot of fun, but this is Web3.0. Why stop at just fun? What would be really amazing is if as well as digging for resources to use in the game, you can also discover and claim NFTs and tokens with value outside of the game by finding them on the map.

Wouldn’t it be incredible to suddenly find you’re only a few moves away from claiming an entire Bitcoin, BUT an opponent is also only a few moves away? So do you race towards the Bitcoin hoping you get there first or do you take them out with a targeted missile strike!?

What Civilization VI might look like with the addition of in-game prizes

TEN is uniquely placed to solve this because, as a player, you know with absolute certainty that the code you think is running really is running, even if it’s kept entirely private.

So if the developers build an initialisation function into the game that generates the maps and these are based on some number that is generated randomly after the game has been deployed. Then, even the developers themselves have no idea what the map looks like OR where any of the prizes are located.

This is critical because, without this missing piece, you’d never be able to trust the game — what would stop the developers from just telling their friends where all the prizes are?

What if playing games like this could be a new way of getting airdrops from various projects?

What if the in-game prizes could come from other users? Users would contribute NFTs, Bitcoin, Ether or any other valuable asset and earn a share of every transaction while their asset is in the game with the potential of it being won by a player? Almost like a new form of providing ‘liquidity’.

Imagine you drop a Bitcoin into the game randomly, and it’s locked for 10 days. In that time, you get rewarded in transaction fees proportional to the value of your prize with respect to the pool at the risk of losing the asset if other players find it.

This sort of game could usher in pay-to-play vs play-to-earn, providing additional upside for developers by capturing fees from players, and players with upside from winning prizes.

To summarise, we’d have:

  • Pay-to-play where you can win big prizes.
  • A decentralised, in-game economy.
  • A game where anyone in the world can participate.
  • A game that is infinitely composable, interoperable and duplicable

The need for privacy and trust

All of these depend on the ability to maintain privacy. Without privacy, every player's location would be known, every move would be known, and the whereabouts of every prize would be known. This sort of game, and many others that are multiplayer, could never work without privacy.

The technology that TEN employs delivers both absolute privacy and absolute trust.

Find out more

To learn more about TEN, dive into the whitepaper, chat with the community on Discord, and follow us on Twitter.

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Cais Manai
Obscuro Labs

Hi, I’m Cais. You’ll find me writing on blockchain topics. By day, I’m a Product Manager for Ten.