Adobe Illustrator for Web Design
Web design encompasses many different skills and disciplines in the production and maintenance of websites. The different areas of web design include web graphic design. The term web design is normally used to describe the design process relating to the front-end (client side) design of a website including writing mark up.
web design, including how to set up documents for various web and mobile application designs. Once we’ve laid the ground work, we’ll take a deeper dive into things like color management, working with layers, creating wire frames and mockups, and even developing user interface elements. It created our web graphics.
I’ll show step-by-step through optimizing and exporting images to the web, so that we can get the highest quality files with the smallest file size possible.We use Adobe Illustrator to create graphics for any screen-based design fo best quality design.
The web is an ever-changing landscape. As designers, we now have to be cognizant of all of the new screen sizes and devices that are constantly flooding the market. The days of designing a basic desktop version of a web site are over, and as designers, we must adapt. In my opinion, the web isn’t necessarily a target by itself anymore; instead, it’s becoming more of an overarching category that now encompasses many targets that we must design for. So what’s the one thing that all of these targets have in common? Screens. Whether it’s a desktop, a laptop, an iPad, or a playbook, we have to know and understand the screens on which our designs are being viewed, so that we can provide a better user experience for the end user.
We can follow the link to find all screen size:
We can follow the link to find all screen size: http://screensiz.es/
There are various ways to enhance our designs to be more screen-friendly, and I’ll also show high-resolution displays — or Retina graphics — touch interfaces, and mobile layouts.
Remember, the game is changing and as designers, we have to keep up so we aren’t left behind. So I wanted to take a moment to discuss with you the premise of designing for screens. We’re no longer just designing for the web; we’re designing for individual ecosystems and experiences that our users are going to take going forward using many different devices.