Balance changes for Omega Royale: Play-To-Mint Season 2
Published in
2 min readNov 22, 2022
Here’s a list of all balance changes in Omega Royale: Play-To-Mint Season 2 for anyone who’s interested… 👀
Spells
- Blade Strike: Reduced elixir cost from 3 to 2, Decreased damage by 25%.
- Earthquake: Reduced elixir cost from 5 to 4, decreased damage by 30%.
- Firewall: Reduced duration growth between levels so that level 7 changed from 20.5 sec to 19.5 sec.
- Frostbite: Increased damage by 5%, reduced target growth between levels so that level 7 changed from 15 to 12.
- Snipe: Changed primary targeting from “highest health” to “boss”.
Towers
- Archer: Increased damage by 6%.
- Sniper: Reduced range from 5 to 4.
- Rocketeer: Changed blast radius from static 0.55 to growing every rank by 0.05 and starting from 0.5.
- Glacier: Improved slow duration growth between ranks from 1 sec to 1.5 sec.
- Blue Mage: Reduced damage by 9%.
- Plague Doctor: Reduced damage by 20%.
- Grey Mage: Reduced teleport distance by 1.
- Commandant: Reduced boost effect in early ranks and increased in high ranks:
- Rank 1: 5.1% => 5%
- Rank 2: 9.2% => 7%
- Rank 3: 15.6% => 10%
- Rank 4: 21.8% => 17.5%
- Rank 5: 28.3% => 30%
- Rank 6: 34% => 35%
- Rank 7: 37.4% => 40%
- Nimbus: Increased damage by 10%, increased chain count by 1.
Troops:
- Reduced boss health on later waves: 6th wave -10%, 7th wave -30%, 8th wave -40%, 9th wave -60%, everything else onwards -70%
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