Lost in the Sea of Solitude

Facing the monsters inside ourselves

Andrea Blythe
Once Upon the Weird

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Sometimes I have bad days, or even weeks. Over the past few years, these bad days have manifested for me in two opposing and yet integrated ways. The first is a deep longing for solitude, a desire to find some far off place away from people and the world, somewhere I don’t have to interact with or perform for anyone. The second is a strong feeling of disconnect from the people around me, bringing on a sense of loneliness that seeps through even in a crowded room and carrying with it the belief that no one would notice if I was gone.

So many people experience such things. Depression, sorrow, and anxiety can feel like being lost at sea, floating on desperate dark emotions with no sign of land or refuge in sight. Sea of Solitude, a game developed by Jo-Mei Games, powerfully expresses these experiences through the exploration and healing of its watery world.

“Sea of Solitude is the most personal game I’ve ever made so far. I started writing it when I felt the loneliest, in both my private and working life,” Cornelia Geppert, writer, game design, and art director for Sea of Solitude, in an interview with Venture Beat. “I needed to let that out. It was really bursting out of me. I started writing down the first lines of the story, and the result is all this you see here, the game. But it’s…

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Andrea Blythe
Once Upon the Weird

Author, poet, game writer, and lover of the fantastical, horrifying, and weird. (She/her) https://linktr.ee/andreablythe