Can ostensibly intangible attributes of individuals and interactions among them be defined, observed and measured remotely or indirectly through internet-based communication and collaboration?
Adapting video games for user adherence to rehabilitative therapies
Scientific implications for Facebook-Oculus and wearable technology
Linked Wellness and SPARX: The video game that treats depression
Unleashing the power of community play: Civil hacking in online games
Community Organization and Impact in Online Games
4.1 - Online Games & Social Media has no stories yet.