Phase 5: Storyboarding and LOFI
We storyboarded an interaction that encapsulated the core features of NETWRK, with a focus on the watch’s interaction.
We then began designing low-fidelity wireframes to visualize the features and components of our application in action. While we focused more specifically on the interactions of the watch design — this being the primary component of our idea — we designed mobile as well. The mobile application acts as a companion or alternative to our app as it functions on a smartwatch.
The architecture of our app applies mainly to passive users. The intention of the app is to surface critical information — names, faces, highlights — intelligently when applicable. The minimalist watch interface reflects this, and ultimately provides few calls to action for users. Rather, we aimed to emphasize information surfacing, glance ability, and scannability.
Low Fidelity Watch Wireframes
The smartwatch detects when acquaintances or fellow app users are nearby, and throws a notification to watch wearers. The user can then quickly swipe to reveal additional details about who is in their vicinity, as well as gain potential conversation starters or memory joggers. Once prompted, users can simply swipe out of the application, or exit the watch interface to continue whatever they were doing.
Low Fidelity Mobile Wireframes
The mobile design acts as an extension of the watch functionality with a few additional features. Mainly, users can go to the mobile app for more granularity into their connections, discover new connections, view information about their progress and who they’ve met, and modify their own profiles.