Phase 5: Storyboarding and LOFI

We storyboarded an interaction that encapsulated the core features of NETWRK, with a focus on the watch’s interaction.

Storyboard: A user exchanges information with another via handshake, and the watch provides “talking points” to help identify similarities between users
Storyboard part 2: The watch actively reminds the user as the user passes by someone he met a week ago. It reminds him of name, provides talking points, and allows for relationship building

We then began designing low-fidelity wireframes to visualize the features and components of our application in action. While we focused more specifically on the interactions of the watch design — this being the primary component of our idea — we designed mobile as well. The mobile application acts as a companion or alternative to our app as it functions on a smartwatch.

The architecture of our app applies mainly to passive users. The intention of the app is to surface critical information — names, faces, highlights — intelligently when applicable. The minimalist watch interface reflects this, and ultimately provides few calls to action for users. Rather, we aimed to emphasize information surfacing, glance ability, and scannability.

Low Fidelity Watch Wireframes

The smartwatch detects when acquaintances or fellow app users are nearby, and throws a notification to watch wearers. The user can then quickly swipe to reveal additional details about who is in their vicinity, as well as gain potential conversation starters or memory joggers. Once prompted, users can simply swipe out of the application, or exit the watch interface to continue whatever they were doing.

Gestures and interactions with the watch application

Low Fidelity Mobile Wireframes

The mobile design acts as an extension of the watch functionality with a few additional features. Mainly, users can go to the mobile app for more granularity into their connections, discover new connections, view information about their progress and who they’ve met, and modify their own profiles.

The main page of the mobile application is collection of important features — users in close proximity, the day summary, and buttons to allow navigation to other
A user’s “Netwrk,” or contact list in the context of our application
The “Discover” page allows for discovery of new Netwrk users and shows basic profiles with information users have set to public
A user can view detailed information about his/her patterns of meeting others
The profile page of a Netwrk contact
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