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Star Citizen: The Eternal Alpha

Today, the Chris Roberts Foundation announced the new exploration module for Star Citizen’s online game, sold exclusively to registered descendants of the initial backers, for the attractive sum of 25000 US Dollars. This week sees also the introduction of a new update. Star Citizen is now on Alpha version 66.666.

Originally planned for a 2014 release, Star Citizen’s continues in development, and no one really knows when it will be available so the public gets to experience the game promised by the ex-Electronic Arts game developer, that once able to took the reins of development, through crowdfunding, decided Star Citizen was not just a game, but a way of life (sic). As usual with those who have the gift of speaking to crowds, no one really understood what Roberts meant, and it took time for the backers to fully understand that, using another concept, “it’s not the final destination that is important, it’s the journey”. And the journey, shall never end, I believe someone said, inside the Monastery of Make Believe, the monastic order which grew from the original press offices responsible for issuing all the info about the game.

Star Citizen is no more! What we’ve now is Star Citizen: the Eternal Alpha, which will continue for all eternity and beyond, a playground for continued experiences that confirm the original concept of Chris Roberts SCAM or Star Citizen Aimless Moving. In fact, we’re at Alpha version 66.666 and the team is now working on new paper towels with a different core engine that allows the paper to feel softer to the touch.

The Monastery of Make Believe

Development of the game continues, although the world has accepted that it is going nowhere. The Monastery of Make Believe continues to issue regular stories, about the new changes and new ships being sold, pieces of land, even toilet paper for those who invested into the bowel movement add-on promised by Chris Roberts. Those other players who bought the first virtual lands, following the announcement, in November 2018, that backers could buy land claim licenses at $50-$100 for “a single 4km x 4km [8km x 8km for the pricier version] parcel of UEE land that has been zoned for commercial, residential or industrial use as well as a GEOTACK marking beacon”, have since agreed to pay taxes on those lands they own — but where nothing was ever built, as the game is still in Alpha. They were told that their taxes would be used for the greater good, because, as historians say Chris Roberts once said, “Star Citizen is not a game, but a way of life”

It’s all about believing, and apparently the Chris Roberts Foundation has made thousands (millions?) of believers. According to historical registers, in 2019, that’s a long time ago, the team behind Star Citizen had raised $288 million to bring the PC game to life along with its companion, an offline single-player action game called Squadron 42. Squadron 42 is moving well, it’s now on internal Alpha 33.633, and in ten years time the first players will get a fish-bowl and a paper towel!

There is a plan, said Chris Roberts

While both games may never be finished, as usually games do, the crowds have hope and true faith, which are nice things. One article in Forbes, ages ago (May 2019) hinted that “This is not fraud — Roberts really is working on a game — but it is incompetence and mismanagement on a galactic scale”, adding that “Star Citizen seems destined to be the most expensive video game ever made — and it might never be finished.” Does it matter? Probably not, because as Chris Roberts said to Forbes then, “There is a plan. Don’t worry — it’s not complete madness”.

Yes, there is/was a plan, we all know now. The Chris Roberts Foundation, which continues to gather money and investors, the Monastery of Make Believe, the information arm of the whole structure, the eternal “Space Citizen Founders Heritage”, for the descendants of all those who first paid for a dream, and the “Star Citizen Gathering for the New Adepts”, which promotes regular “spiritual” events where new backers are invested as “pilots” to bravely go… nowhere, while paying for spaceships that are mere illustrations and will never fly, even in virtual worlds, are all part of a money making machine, which, apparently, was the real plan.

The religiousness of it all reaches its peak at the annual pilgrimage to visit the Anvil Carrack Shrine, where the Founder rests. We’re now in the year 2235 on Earth, video games are now directly injected into player’s minds, no one uses PCs (most new generations don’t even know what that is…), but Star Citizen continues to be developed for PC. It is said the developing team is comprised of robots that continue to play with graphic engines and code to find the best way to make paper towels reusable…

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Outpost 2 is a “bridge” between the world of simulation and the real world, and the Universe around us. Sometimes, there will be no frontiers between reality and simulation. It’s an advanced scouting position from where, sometimes, a new view reveals hidden details.

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Jose Antunes

Jose Antunes

I am a writer and photographer based on the West coast of continental Europe, a place to see the Sun die on the Sea, every day.

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