Lego Build 62 — Scorpion
So, last Sunday I was unable to make a new post due to issues beyond my control. For the same reasons, I had no ship prepared for today. Thus, I’ve decided to offer you all a treat I had in store — the first quad ‘Mech of this series.
Initially, the Scorpion was way ahead of its time. The optimization of bipedal BattleMechs made the art of creating quadrupedal machines somewhat of a challenge. For this reason, the ride in the first-generation Scorpions was uncomfortable. The machine could sidestep, indeed, but couldn’t turn or aim its weapons in the same way a conventional BattleMech could, making it akin to a legged assault gun. The cramped interior also limited the weaponry to a main gun (PPC) and a missile system.
However, the basic concept was functional and would survive to the 31st century. By that point, technological developments smoothed the gait of quadrupedal machines and allowed more interior space. Several new models of this type of BattleMech would appear, as well as redesigned Scorpions. These new machines would find their way into many armies of the Inner Sphere, especially ComStar and the Word of Blake.
I’m really proud of this model. It was an absolute challenge to get it done, especially the legs, as the hull was relatively simple to make. In the end, I really enjoy how it turned out. It uses 57 parts and it’s relatively easy to build.
The Scorpion was one of those classic BattleMechs relegated to the Unseen status for a while. The original design was from Fang of the Sun Dougram and was known as Blizzard Gunner. It was then adapted to BattleTech. The re-imagined versions of it for Project Phoenix weren’t terrible, but the new one from Catalyst Game Labs is amazing. I’m somewhat sad that I made this model before being aware of the new design. But I like the classic appeal of my version, though.