Starting up with Game Development in Unity — Part One
Trying to understand a new world…
I work as a Sr .Net Developer and Architect in a Media Network company in Argentina.
I’m very used to program, design, test and optimize code. I can forecast how the code would be before coding. I still can’t do this in Unity.
I have a lot of ideas for games:
Choosing the Game Type
The first step was to decide what kind of game did i want to make. An RTS? an FPS? a Graphical Adventure? a Puzzle? etc…
I was between two options:
- A nice point-and-click graphical adventure but in 3D.
- An RTS game like ‘Settlers II’
A graphical adventure is easier. It doesn't require any kind of crazy AI. As a developer you have a lot of control about what the player is doing and can do.
It requires a lot details in the scenes and a well thought game flow.
An RTS is harder. You have buildings, units, camera control, AI, a good GUI is important. It has a lot of behaviors and stuff.
Soon i will post the Part Two