How Much Money Does Steam Take from Developers?

Koneteo Stories
3 min readFeb 8, 2024

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When it comes to distributing games on digital platforms, Steam stands as the standard of the gaming industry. Developers flock to the platform to showcase their creations, leveraging its massive user base.

However, a subject of continuous debate revolves around the revenue share that Steam claims from developers. How much money does Steam actually take? And why has this revenue split become a topic of controversy?

Steam’s Revenue Share Model

Steam takes a 30% cut from the revenue generated by game sales on its platform. This means that out of every dollar earned by developers on their games, Steam keeps 30 cents, while the remaining 70 cents goes directly to the developers’ pockets.

This revenue share applies not only to game sales but also encompasses in-game purchases and subscriptions. It is worth mentioning that this revenue split is one of the highest in the industry.

The Controversy and Developer Perspectives

Critics argue that the 30% cut hampers profitability and restricts the potential earnings for game developers. This sentiment becomes more pronounced particularly for indie developers or those with limited resources who heavily rely on generating revenue from their games to sustain their business.

However, it is important to note that Steam offers a comprehensive range of tools, services, and promotional opportunities to assist developers in promoting their games and expanding their user base. These offerings mitigate the potential impact of the revenue share and can offer substantial benefits in terms of visibility and sales.

Steam also has implemented a tiered revenue sharing system that reduces the cut for developers once they surpass the $10 million revenue mark.

Comparing Revenue Shares in the Gaming Industry

Although Steam’s 30% revenue share might seem substantial, it is important to recognize that this is a commonly adopted practice throughout the gaming industry.

PlayStation Store and Microsoft Store also follow a similar model with comparable revenue splits. This indicates that the 30% mark is not exclusive to Steam but rather aligns with the industry standards.

Developers Paying for Steam Sales

While customers perceive a discounted price, developers are the ones shouldering the cost of the sale.

However, when a game is sold at a discounted rate, developers receive a larger percentage of the revenue compared to the regular price. Essentially, developers pay for the price reduction as a means to enhance visibility and stimulate sales during sales events.

Despite the ongoing controversy, Steam remains the go-to platform for many developers due to its massive user base and ease of use. The platform’s extensive reach allows developers to tap into a vast pool of potential players, increasing their chances of success.

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