Making a Hack’n’slash Game in Unity/C#
Table of contents
Let’s learn how to implement a hack’n’slash game a la Diablo or Hades in the famous Unity game engine! In this series of tutorials, we will explore C# scripting for games, Unity physics, finite state machines, animation, 3D model imports…
🚀 Find the code of this tutorial series on my Github!
Note: I will keep updating this table of contents as new tutorials are published, every Thursday — so if you’re interested, be sure to keep an eye on this list! :)
TOC | Tutorial #1: Moving and following our hero ➡️
Table of contents
Main articles
- Tutorial #1: Moving and following our hero
- Tutorial #2: Setting up cross-platform inputs
- Tutorial #3: Importing a 3D model & animating our hero 1/2
- Tutorial #4: Importing a 3D model & animating our hero 2/2
- Interlude #1: Automating your Unity imports
- Tutorial #5: Introducing combo attacks
- Tutorial #6: Hitting enemies
- Tutorial #7: Using Scriptable Objects and Prefabs
- Tutorial #8: Implementing a basic AI using a Finite State Machine 1/2