GoZ Updates #2: End of Phase 1a and What to expect from Phase 2?
End of Phase 1a
The Phase 1a of Game of Zones which started on May 6 at 12 AM PST has now ended. The main objective of the first week of the competition was liveness, and rewards depended on the ability of the teams to keep a live connection for the longest duration of this phase. The competition started with 120+ teams/zones and most of the teams had a live connection for more than a day. Some of the teams finished with more than 3 days of live connections while Sentinel and Responsible Chain maintained a live connection for the entire duration of the Phase 1a.
Phase 1a presented all the participants with a chance to get acclimated with the competition/GoZ Hub and at the same time brought forward crucial bugs/issues. Various teams reported issues on the GoZ Github Repo and GoZ team promptly fixed the same. The first week of the competition demonstrated fusion of technology and community spirit.
The actual stress testing of the IBC module will begin with Phase 2 (Start date May 25). On May 8, the GoZ team hosted a Twitch Stream and shed some light on the technical issues and answered all the questions from the participants.
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