COME BACK HERE BUDDY!!!
Glad I finally caught ya.
Have you heard about this Itching For More stuff?
It’s the best stuff on the market, im telling you.
Yeah that’s right, every Wednesday.
YEAH BUDDY I’M NOT LYING
HEY BUDDY PUT THAT KNIFE AWAY
As I was saying, Itching For More, every Wednesday.
You wanna know what tonights Itching For More is on?
Alright, I’ll tell ya, but no more funny business ok?
This week, I’ll be writing about brain melting “sneaky catacomb crawler”: The Catacombs of Solaris.
I was thinking earlier that it had been a while since I’ve seen something truly different when covering games for itching for more. Whilst things have still been enjoyable, I was rather worried that I’d hit the bottom of the metaphorical jar of altgame cookies. Then (thankfully), I finally played The Catacombs of Solaris.
The Catacombs of Solaris is something that could only ever work within the medium of games. It exists under the same umbrella as Strangethink’s works — interative, infinite art, existing in a world between glitch and game. The premise and goal are simple: you are in The Catacombs Of Solaris. Explore them and find your favourite room.
The game initially looks something like this — a semi confusing, but ultimately easy to navigate set of corridors, that you can walk through with ease. However, things soon turn awry — textures and walls melt around you, corridors turning into walls, walls into corridors until you are lost without a doubt and stuck in an infinite maze of colour.
(Quick Note: If you don’t want the illusion to be broken, don’t read on)
After some experimenting with The Catacombs of Solaris, I worked out that it is only when you stop moving, do the corridors shift, terrain rebuilding around you, mapping the textures you see in front of you with the perspective onto different corridors, creating a hideously confusing mess where your eyes turn to liquid and your brain slowly creeps out your head, refusing to come back until you click Escape and leave this mess of visual noise.
Discovering the illusion (or at least part of it) feels like advancing a level within The Catacombs of Solaris, giving you slightly more power over the world, letting you slightly control the shapes and mess of colour on the screen. Yet no matter what you do, it remains fascinating, your eyes glued to the screen.
So visit the catacombs and lose yourself in the noise, in the colours. Reach your favourite room.
The Catacombs of Solaris is available to download, here