Pixel Vision 8
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Pixel Vision 8

Link fights the Rebonack at the end of the Island Palace.

How The NES Displayed Large Enemies

Creative ways developers overcame the original Nintendo’s sprite limitations

The original NES has some strict limitations around how many sprites, or graphics, it could display at one time. First off, a single sprite could only be 8 x 8 pixels made up of a three-color palette, not including one color reserved for transparency. On top of this…

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Explore retro game development and the hardware that helped inspire the creation of Pixel Vision 8, an open-source Fantasy Game Console.

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Jesse Freeman

Jesse Freeman

Sr Director of Technical Marketing at Akamai & creator of Pixel Vision 8. These are my personal thoughts on gaming, productivity, and 25+ years of development.

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