Chainlink Truly Randomizes Assets in The Six Dragons
🎲 Verifiable randomness to create trust for users
The developers of the upcoming blockchain-powered role playing game The Six Dragons are using Chainlink to make sure that attributes on digital assets are truly randomized. They are using Chainlink’s Verifiable Randomness Function (VRF) for the creation and enhancement of tokenized blockchain assets. No potion or sword will ever be the same.
Even though The Six Dragons is a singleplayer game, its economy is still online. This means that players can trade their acquired items on open marketplaces, and in addition enhance these items as well. As a matter of fact, players could potentially make it their virtual profession to enhance items and sell them back on the market.
VRF makes sure that everybody knows that their items have been generated with a complete sense of randomness. The strength, value and rarity of virtual items is generated by the software. Chainlink VRF makes sure that external attackers, miners and even the development team of The Six Dragons can’t influence the random number generation. As a result each of the generated tokens is completely unique.
What is The Six Dragons?
The Six Dragons is an open-world role playing game, build using the Enjin blockchain. Because of this the game allows players ownership over every item they find, create or buy inside or outside the game. Adventurers can dive into an open world filled with randomly generated dungeons, or gamers can become a trader and sell their goods to other players.
Players get to discover 64km2 of open-world, full of surprises, one billion dungeons, and items to craft that they will truly own. Adventurers without arrows in their knee, get to participate in a player-owned, decentralized economy with real-world value.
To be able to create items and resources, players will need to own the recipe. As soon as players have the necessary materials, an item can be crafted. They can do this at crafting station. Here the game checks whether the players owns the needed assets. After the blockchain confirms the transaction, the player will receive a newly created item. This is all done in-game. In addition players can manage their items using the Enjin wallet on their phone.
Play to Earn is a digital publication spread out over a variety of platforms including Medium, Twitter, Substack and its own website www.playtoearn.online. It’s solely about blockchain gaming and related topics, aimed to educate and inform. Because we write about decentralized gaming, we’ve also created our own website using decentralized hosting through IPFS.