Big Time: Patch v0.25 Patch Notes

Big Time
PlayBigTime
Published in
6 min readFeb 25, 2023

Patch notes

Version 0.25

Note! Due to a large amount of changes to progression and early-game balance, all player data will be wiped for this update

GAMEPLAY:

  • First Time Users will now experience an entirely new flow. Accelerating early game play, as well as doing much more to teach players the game
  • New Dungeon Tileset: Tomb of an Unknown Pharaoh
  • Elemental Orbs now move around during Phase II and Phase III of the Elemental Boss Fight
  • Daily and Weekly “Bounties” (Quests) have been added to the game. Check back in every day to get your quest rewards!
  • Public Event drill rigs are now each associated with an elemental type
  • Players can now “fast travel” between unlocked waypoints in Time’s End
  • New “Shock” Weapon Gems can now be crafted at the Weapon Gem vendroid
  • If no other saved position is available when joining a server, position from other instances of that map will be used to restore player position

DIGITAL COLLECTIBLES/NFTs:

  • New Cosmetic Item type added: Footprint Effects — watch your steps burn behind you as you travel the land
  • New Cosmetic Item type added: Emote animations — get access to new emote animations by acquiring special cosmetic digital collectibles in-game or on Open Loot
  • UI for equipping cosmetic items has been revamped both to support new types of items as well as improve usability

BALANCE:

  • Mission XP rewards will now scale with dungeon level
  • Drops from “Demon Chests” have been improved
  • Projectiles of similar size are now stopped by projectiles of the same size or larger. Larger projectiles pierce through smaller projectiles
  • Fixer drones now last longer the more you upgrade the skill
  • Blocking with shields will now prevent some hit reactions from triggering
  • Rewards in public events will now be shared with everyone in the event, not just the party who landed the killing blow
  • To curb griefing, players can no longer spawn certain portals near various objects and portals in the world
  • Post-DBNO invulnerability is now canceled if the player takes aggressive actions
  • Prerequisites for various skill tree unlocks have been adjusted, in some cases accepting an optional set of prereqs (eg 1 of SkillA OR 1 of SkillB)
  • Item requirements have been modified; Affixes sometimes add attribute requirements
  • Gold penalty on death has been reduced for players below level 20
  • Improved Into The Fray targeting to deal damage more reliably
  • The Scientific Method will now spawn enemies sooner than previously
  • Friendly players will no longer block projectiles of one another
  • Soul Drain now spawns enemies nearer to the Soul Drain
  • When and which knockdown animations play has been adjusted in some situations
  • Artifact Fragment stack size has been increased
  • Most ailments will no longer block dodge
  • More possible stat bonuses have been added to most items
  • Shadowblade early game skill progression has been reworked to be a bit more self sufficient
  • Frostball now has a smaller chance of applying slow to affected targets
  • Fireball minor now deals AoE damage
  • Shuriken damage has been increased, but so has its cooldown

PERSONAL METAVERSE:

  • Existing Personal Metaverse tiles have been improved across the board. They are now bigger, and the differences between rarities are accentuated considerably
  • You can now remove decorations from the UI directly in addition to finding them in the world
  • Fixed some issues with certain SPACEs that could not be connected to other SPACEs

AI:

  • Ancient Monitor now have a ‘radiant blast’ ability added to their arsenal
  • New AI Type added; CyberPirate Brawler
  • Certain AI will now explode after a short countdown upon death
  • Megaclockies will no longer ‘track’ you during their shield blast attack

ANIMATION:

  • Mantes now have several new animations for their abilities
  • Cyberpirates now have several new animations
  • New interact animations have been added for various objects in the game
  • Fixed numerous issues with enemies appearing to “foot slide” when moving

VFX

  • VFX for Coffin Mantis heal ability have been improved
  • Chain heal effects have been added
  • VFX for Elemental Monitor disc attack have been improved
  • VFX for Raptors have been improved
  • VFX for corrupted portals have been improved
  • VFX for potions have been improved
  • VFX for Emote Station have been improved
  • VFX for Energy and Frost projectiles have been added when the projectiles fly too long
  • VFX for Big Che have been improved
  • VFX for Chopper jump attacks have been improved
  • VFX for Clockie healing abilities have been improved
  • Unique VFX have been added for Revive Allies, Panacea, Town Portal, Summon Party members, and Rejuvenation
  • VFX added for Possessed Chests
  • VFX for Energy Blast have been improved
  • VFX for Electric Orb have been improved
  • VFX for Overling hammer attacks have been added
  • VFX for Orbital Strike have been added
  • VFX for Public Event Drill rigs have been improved
  • VFX for Underling hand grenade have been improved
  • VFX for Overling blast attack have been improved

LEVELS:

  • Deserts now have destructible cacti scattered throughout the land
  • Fixed several places players could get stuck or escape the map

UI:

  • Japanese translations have been added to the game
  • Added new setting to show the player’s name above their head like everyone else’s
  • Inventory UI now displays full player stats for easier understanding of your character
  • Many ability and skill tree icons have been added or improved
  • Added auto-adjust feature for system settings that will pick a good configuration for your PC automatically
  • Added several rendering performance options to settings for custom tuning of performance and visuals
  • ‘Support’ vs normal skill tree nodes now have a different visual look
  • Fixed various display issues with the skill tree UI
  • Text for public event portals has been prettied up
  • Keyboard shortcuts have been added to various UI buttons
  • Added Quest Tracker UI allowing players to show/hide quests on the HUD. Especially useful for persistent quests such as bounties
  • Filters have been added to gem crafting UI for easier navigation
  • Vendor inventory UI now has filters
  • Stacks of Artifact Fragments can now be split
  • Added new key shortcuts for opening various tabs in the inventory
  • Optional quests now are colorized differently than normal quests
  • Added setting to disable Motion Blur
  • Right clicking a pocket watch in the inventory will now open the Timeline Selection tab
  • Fixed stash not playing inventory sounds
  • When gold is taken due to the player dying, a side message will now appear indicating the amount taken
  • Player stats now have a descriptive tooltip that appears if you hover over them with your mouse
  • Added the ability to filter consumables from your inventory display

PERFORMANCE OPTIMIZATIONS:

  • Optimized player equipment for server replication performance improvements

AUDIO:

  • Vendroids have new audio added to their repertoire
  • Drone bugs have had their audio personality revamped
  • Shrines have had their sounds revamped
  • Overling Shredders have had their audio improved
  • Sounds for players coming into and out of sprint have been added
  • Audio from healing has been improved; both to help distinguish between your heals and others, and generally
  • New music added for Cyber Pirate boss fight
  • New music added to wasteland area
  • New music added to landscape insectoid boss fight
  • Raptor attack audio has been improved
  • New sound effects added to Chopper Projectile
  • Audio improved for many projectiles in the game
  • Audio for Potions have been improved
  • New audio added to Town Portal
  • Tree of Life audio improved
  • New music added to Meadow dungeon
  • Audio has been improved for end of round screen
  • Audio on Rocket Clockies has been improved

BUG FIXES:

  • Fixed an issue with Turrets causing them to be less accurate than intended
  • Fix fortify gates remaining in the level when they weren’t active any longer
  • Fixed an issue with Turret explosions snapping to the ground
  • Fixed some issues with ground reticle collision
  • Fixed issues with healthbars displaying incorrect max health in certain situations
  • Fixed fire aura stacking up VFX more than was intended
  • Fixed being able to ‘steer’ during dodges
  • Fixed bug that could cause vendors to ‘stack up’ on top of one another
  • Fixed Tree of Life shutting down when Fauna are in radius
  • Fixed issues with interactions occasionally selecting an item the user was not expecting

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Big Time
PlayBigTime

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