AMA Recap: Dragon War x Red Kite

Heidi
Red Kite
Published in
11 min readMar 21, 2022

​​Greetings Community!

On MAR 18 2022, we successfully organized an AMA event with Dragon War, on Red Kite's Telegram Channel. We'd like to give a massive thanks to all of our audiences who joined us and our special guests Mr.Huy Van — Execution Lead of Dragon War, who shared very in-depth knowledge of the project.

In this recap, you will learn more about Dragon War, a Turn-based Strategy War Game on Solana Blockchain where Heroes commands Dragons to fight against Evil in a modern turn-based game style.

The AMA included 3 segments:

- Segment 1: Guests and Project Introduction

- Segment 2: Twitter Questions

- Segment 3: Live Community Quiz

WINNERS WILL SHARE A PRIZE POOL OF $300!!!

Segment 1: Guests and Project Introduction

Host: Hey Everyone! We are going to have an AMA with Dragon War which is going to start now! Let me introduce our guest today, the community! Please welcome Mr. Huy Van, Execution Lead of Dragon War!

Mr. Huy: Good day everyone, nice to meet you all!!

Host: Are you ready to start our AMA?

Mr. Huy: Sure, let's go!!

Host: I will ask you Mr.Huy to briefly introduce yourself, like your background, experience, and journey in the crypto space.

Mr. Huy: Hello everyone, I'm Huy Van — CEO of Dragon War. My background is in Technology & Computer Science. I have spent the last 12 years as a technology consultant, founded a few companies working on Software, Game development both in Singapore and Vietnam.

More than that, I have 30 years' experience in… playing Games. I have really loved playing games since I was a child and that passion is still up in me until now. Hope I can share those passions with you through Dragon War.

I have been personally involved in the Crypto space since 2017. We as a Software & Game development company have started the first few projects in blockchain from 2019

In July last year, we started a Dragon War project. Until now, we have 40 dedicating members working passionately on developing the Game.

Host: The second question is: Team Dragon War please have a quick introduction to the community about your project and what will it serve?

Mr. Huy: Dragon War is a Turn-based Strategy War Game on Solana Blockchain where Heroes commands Dragons to fight against Evil in a modern turn-based game style.

In this game, you can Buy Heroes, Summon Dragon to form a team to battle with an NPC in PVE Function, or with another player in PVP Functions. You can earn token rewards from various activities in the game, and with the Marketplace, users can trade their NFTs with another user to get the token benefits.

In the turn-based Gaming category, there are so many games out there being created almost every day, but most of them lack quality in terms of gaming experience. With Dragon War, we are trying to create the best combination of:

- Engaging & exciting gameplay

- Great 2D Graphics and animations

- Balance in earning mechanisms

- Inspiring stories.

To make sure people playing the game can earn value while enjoying and having a great gaming experience with it.

You can have an overview look at the game at: https://youtu.be/RBLu55B3QOk

- Website: https://dragonwar.io/

- Pitch deck: https://official.dragonwar.io/pitchdeck

- Whitepaper: https://doc.dragonwar.io/whitepaper

- Twitter: https://twitter.com/io_dragonwar

Host: Here is the third question: Can you share more about your roadmap? What are you aiming to achieve in the 3-months term?

Mr. Huy: Here is our roadmap:

Alliance Of Eragard (Q1/2022)

- Challenging to Earn PvE Mode

- Testnet Launch

- IDO

- Game Asset Offering

- Marketplace

Strike Back (Q2/2022)

- Mainnet Launch

- Second in-game Token

- World map:

+ Treasure Hunting

+ Dragon Hunting

+ Boss Raid

- Dragon Fusion

- Mobile version

Guild Wars (Q3/2022)

- PVP mode

- PvP Tournament

- Hero's Equipment System

- World map: Guild map

- Staking

The Eraverse (Q4/2022)

- Eragard Metaverse

- Land & Buiding, Farming, Raise Dragon system

So far we have:

- We have already closed Seed and Private sale rounds with overwhelming interest from Partners and VCs. We are excited to have strategic partnership opportunities with the following major investment funds and partners: Icetea Labs, Red Kite, GameFi, Solanium, AU21, Raptor, Maven Capital…

- We were able to get greater recognition on social media as a result of our accomplishment.

+ Facebook: 140,000+ followers

+ Twitter: 70,000+ followers

+ Telegram: 100,000+ members

+ Reach over 200,000+ followers in the first 3 days of Marvelous Combo!

- Furthermore, we have released Testnet and hosted the Bug Hunter campaign, and received positive feedback.

You can see our achievement at: https://twitter.com/io_dragonwar/status/1501170627709145089

In the next 3 months, we gonna focus on:

1. IDO

2. INO

3. Bring game to Mainnet

More features:

- Marketplace release

- Dragon Fusion, Upgrade.

- More contents: Dragon, Skill, Map.

- Building system

- Second in-game Token: ERA

- Mobile Version

Host: ​​We are looking forward to your upcoming activities! Let's now proceed to the 2nd segment, the Twitter Questions!

Segment 2: Twitter Questions

Host: A while ago, the team chose five questions from Twitter. Here is the link. The first one from @cryptorank3393

We've heard a little that DragonWar is the best turn-based strategy on the Solana blockchain network. Why did you choose to build on Solana? How will Solana give DragonWar an advantage in terms of speed, security, and cheaper costs when playing than BSC or ERC20?

Mr. Huy: We have considered other networks such as BSC before choosing Solana.

Anyone who has studied the market long enough knows that Solana is the first and most popular Blockchain network to date that solves all 3 problems:

- Speed ​​/ Scalability,

- Decentralized (Decentralized),

- Security (Security).

Compared to Binance Smart Chain (BSC), which is the network that currently has the most GameFi being developed on, Solana is 1000 times faster, while gas fees are 1000 times cheaper than BSC.

If 1 transaction on BSC during peak time costs about 0.5$. On Solana, on average, each transaction costs only $0.0005. It will be very beneficial for players.

We understand the limitation of Solana's popularity compared to big names like BSC and Ethereum. But let's look at Solana's real competitive advantages at the moment. For us as true gamers, user experience is our top concern. Therefore, a fast, accurate and secure blockchain network is a top priority. That is also the reason we choose Solana. And, in terms of popularity, Solana is currently also in the top 5 of Marketcap, almost catching up with BSC, so in the near future, I don't think it will be a problem.

Team plans to expand the Game to a multi-chain with a long-term vision. But for now, we are focusing on developing Games on Solana first because this is one of the core competitive advantages of Dragon War.

We are also trying to limit unnecessary transactions such as upgrading characters, using items to reduce gas fees, how to make players feel like Play to earn and experience, not "pay to play"

Host: Here's the 2nd question from @varsltin

We all know that game ROI is a very important factor for many players, so what does "early income" look like in Dragon War? How easy is the barrier to get into your game? And Will Dragon War have a scholarship system similar to Axie Infinity?

Mr. Huy: This's an interesting question, we understood that in the GameFi field, how players can earn from Games is a very important factor. Getting a reward while enjoying the Game is a great experience. That's the ultimate goal we are aiming for. But that also needs to be sustainable so that such experience can be long-lasting. Any game that guarantees ROI 15 days will sooner or later die. That's "too good to be true".

We are designing Dragon War in the manner that it would be easy to play but difficult to master. So it would be very easy for you to understand and start with the game and enjoy it, no need to be a "professional" gamer

but if you really want to play it well, earn well with the game, as it's a Strategy game, you need to understand the game deeper and countless strategic decisions will decide how well you perform in the game. That's a very exciting experience also when you are facing the challenge, solve it and get a reward from it

So on the earning side, the more you understand and play the game well, the more you can earn from the Game. And plus with a lucky factor, you can get ROI pretty fast, 15 days maybe :D

Regarding the Scholarship system, yes, we gonna have a Scholarship system similar to Axie, we are currently working w guides such as GGG, MGG… doing so

Host: Here's the 3rd question the third question from @ama_tort

From the tokenomics, I see that Dragonwar shares similarities to the forerunners like axie infinity, having 2 tokens.$DRAW and $ERA.Can u tell us about this dual token system? What are the roles and utilities of these tokens? Which one is needed to start the game, & their tokenomics?

Mr. Huy: In Dragon War, we have 2 tokens, one is the main token DRAW similar to AXS which can be used to

- Buy the main NFTs in the Game like Hero, Dragon;

- Staking to receive rewards from Game Revenue and manage how the Game will be developed in the future.

The 2nd token is an ERA similar to SLP that you can use to

- Buy other NFTs in the Game such as Skill cards, Hero equipment items, consumables.

- Can be used to upgrade your Char items or merge your Dragon.

- Later, when we have PvP mode and PvP tournament ready, it can be used as a fee to participate in these events.

Each token has its own function and will be used in the game, so investing in any token will also benefit players. The project builds a tokenomics mechanism to balance and avoid inflation for both tokens

$DRAW would be the main token required to begin the game, but later $ERA would have more and more use cases to be used in Dragon War as you can see from the chart below.

Host: Here is the 4th question from @Rashmika56

One of the limitations of some P2E games is that they require a high initial investment to start playing, many of which are very expensive. Can we start playing io_dragonwar with small investment? Will there be any discounts or benefits for early adopters?

Mr. Huy: Yes, we understood this very well. The cost to start with Dragon War should be very small, less than $20 at the IDO price. It should be on the way starting with low cost, but the faster players want to advance they will invest. You need to buy at least 1 Hero to start with the Game and along with it, you will be given a free start chest including a Dragon and a Skill.

That's enough for you to start with the game!

Later you can buy Genesis chest in the INO event with a huge discount including a full team of 5 dragons if you want to experience more and progress faster with the Game.

This is my team with a free Dragon from Stater Chest and 5 from Genesis Chest. We're gonna experience Free to Play Mode in the near future. Our talented Game Designer is working on it.

Host: Here is the last question from @alexandery535

Earning in the game is important, but having fun while earning is also important. To what extent does #Dragonwar focus on the entertaining aspects of the game? What measures are in place to help make the game suitable for everyone, including non-crypto people?

Mr. Huy:

Aksah just love the Dragon Team, I would like to share more on my friend's Dragon team

As mentioned earlier, to make sure people playing the game can earn value while enjoying and having a great gaming experience with it. With Dragon War, we are trying to create the best combination of:

- Engaging & exciting gameplay

- Great 2D Graphics and animations

- Balance in earning mechanisms

- Inspiring stories.

As you can see briefly from the trailer or Gameplay I shared above, you can see how the above aspects are implemented and reflected in DW

Currently, on the market, there are many games developed from existing traditional games, so when converting to NFT games, many features in the game are limited, reducing the attractiveness of gameplay.

However, for Dragon War, we develop the game at the same time on the blockchain platform all from scratch, although it's a difficult path to go but by that, we can maximize and ensure creating the perfect connection between the NFT game and the core game experience.

In order to make the game suitable for everyone, including non-crypto people. As mentioned earlier, we are designing Dragon War in the manner that it would be easy to play but difficult to master. So it would be very easy for you to understand and start with the game and enjoy it, no need to be a "professional" gamer

We let people start the Game at a very low cost and free-to-play mode in near features. The game is fun, exciting, enjoyable that would be enough to suitable for everyone

Host: Thank you so much for answering questions from the Twitter community! We truly appreciate your time and participation today!

Segment 3: Live Community Quiz

The winner will be participants with their fastest correct answer to the host's questions.

1. When will the IDO be held?

IDO will take place on the 20th and 23rd of this month

2. On which Launchpads does Dragon War host IDOs?

Solanium, Redkite, and Starpunk.

3. What is the price per $DRAW?

$0.012

4. What are the Token of DW?

DRAW and ERA

5. How many elements are there of the dragons? What are there?

5- Earth — Fire — Thunder — Water — Wood.

Dragon War's Official Channels:

Website | Medium | Telegram announcement | Telegram global group | Twitter | Facebook | Discord

Red Kite's Official Channels:

Website | Twitter | Medium

Telegram Announcement: English | Vietnamese

Telegram Official Group: Global Chat | Vietnam | Russia

Telegram Community Group — Managed by Trusted Partners: Korea

--

--