Split-it: Don’t Pay Back, Pay Together
Point-of-Sale Group Payment App
Split-it is a point-of-sale group payment application that allows friends to pay together instead of paying back.
The purpose of Split-it is to enable consumers to divide payments among a group, consequently providing (retailers) with access to a greater clientele base. By splitting payments among a group, products that were once only available to the wealthy will now reach a new consumer base. In addition, products that already extend as far as possible will now be able to be purchased with ease, increasing sales.
Tools used in this project
The greatest challenge designing Split-it, which was at first named Spliit, was that it was the first app that I concept and designed from the ground up.
- Split-it’s service makes it easy and simple for a group of people to make purchases without worrying about paying one back. The application will be simple and minimalistic so that customers can get their accounts set up easily.
- To set up an account, the customer will have to submit their name, email address, and credit or debit card information. In the future, the app will have the capability to scan their card instead of manually typing it in. Once all set up, the user just has to create a group, invite friends, and they’re ready to go.
- In addition, if the customer would like to have a physical card instead of using their phone to pay, there will be physical electronic cards where the customer can assign whatever group they want to the card.
- I chose to use a side menu instead of a tab bar because it gave me more room to list all the different screens instead of squeezing them in a tab bar
- I chose to use InVision my prototyping tool for this project because it was easy for me to share with others for design and user feedback.
- InVision is also the first prototyping that I taught myself to use, so it was a learn as I go process
- There were many variations of the prototype, and I am satisfied with the final result
So What Happened?
Split-it entered iOS development in the Summer of 2015. After a couple of months in development, the project had to be put on hold due to the developers having other obligations. While the app did not come into fruition, the journey of taking it from idea to prototype was a fantastic learning experience.