The Right to Play: Accessibility in Gaming

Potato
Potato
Aug 28, 2018 · 10 min read
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Why is accessibility in gaming a focus for you?

What basic level of accessibility should every game developer be implementing?

What platform offers particularly interesting accessibility features beyond the minimum?

Is anyone nailing it?

Game menu systems are notoriously complex. Does this present a problem for disabled gamers before they even start playing?

Voice control in games seems like an opportunity for increasing both accessibility and engagement. What can we expect to see in the future?

What accessibility factors are unique to operating in a virtual 3D environment?

In competitive multiplayer games, how do you handle accessibility features that give an advantage or remove some element of the game?

Are there any good tools and resources out there?

What’s the future of accessibility? What’s next?

What advice on accessibility would you give to a developer just starting out?

About Ian


@potato

Award-winning digital product development studio in London and San Francisco

Potato

Written by

Potato

Made better. Potato exists to develop purposeful and effective digital products. Find us in London, Bristol and San Francisco.

@potato

@potato

Award-winning digital product development studio and talent academy in London and San Francisco.

Potato

Written by

Potato

Made better. Potato exists to develop purposeful and effective digital products. Find us in London, Bristol and San Francisco.

@potato

@potato

Award-winning digital product development studio and talent academy in London and San Francisco.

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