Next Steps
Apple Game Frameworks and Technologies — by Tammy Coron (80 / 193)
👈 Configure the View and Loa d the Scene | TOC | Chapter 8 Using the Scene Editor to Add Physics 👉
In this chapter, you got your feet wet with the Scene Editor. You added a few nodes and set their properties using the Attributes Inspector. You also modified the view and corresponding code that loads the scene, so now you’re able to render content predictably. In the next chapter, you’ll keep working on Val’s Revenge as you begin to work with the physics engine in the Scene Editor while building out the controller that moves the player.
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👈 Configure the View and Loa d the Scene | TOC | Chapter 8 Using the Scene Editor to Add Physics 👉
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