Wrap-Up
Hands-on Rust — by Herbert Wolverson (31 / 120)
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👈 Categorizing with Enumerations | TOC | Chapter 3 Build Your First Game with Rust 👉
You achieved a lot in this chapter and put to use many of Rust’s basic concepts, enough to write useful and fun programs. In particular, you learned:
- Printing and formatting text
- Working with strings
- Using for and loop for program flow
- Using if for conditional execution
- Arrays
- Structures
- Vectors
- Enumerations
- Match statements
In the next chapter, you’ll put this knowledge to work and make your first Rust game.
Footnotes
[20] https://doc.rust-lang.org/book/ch03-01-variables-and-mutability.html.
[21] https://doc.rust-lang.org/1.7.0/book/strings.html.
[22] https://doc.rust-lang.org/std/io/struct.Stdin.html.
[23] https://doc.rust-lang.org/std/fmt/
[24] https://doc.rust-lang.org/1.2.0/book/for-loops.html
[25] https://doc.rust-lang.org/book/ch05-01-defining-structs.html
[26] https://doc.rust-lang.org/std/iter/trait.Iterator.html
[27] https://doc.rust-lang.org/1.18.0/book/first-edition/closures.html
[28] https://medium.com/@hinchman_amanda/null-pointer-references-the-billion-dollar-mistake-1e616534d485
[29] https://doc.rust-lang.org/1.18.0/book/first-edition/vectors.html
[30] https://doc.rust-lang.org/std/macro.vec.html
[31] https://doc.rust-lang.org/1.29.0/book/first-edition/loops.html
[32] https://doc.rust-lang.org/std/keyword.enum.html
[33] https://doc.rust-lang.org/reference/expressions/match-expr.html
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👈 Categorizing with Enumerations | TOC | Chapter 3 Build Your First Game with Rust 👉
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