JavaScript Prototypal Inheritance: Constructors vs. OLOO

What do “new” and “Object.create” do?

One of the first things you learn about when you study JavaScript Object Oriented Programming is Prototypal Inheritance. It can be a confusing subject to learn, especially if you’re accustomed to other object oriented languages. In this piece, I’m going to focus on constructors and “Object Linking to Other Objects” (OLOO) prototypal inheritance and how each works behind the scenes.

However, before I go too much into constructors and Object.create, I’m going to give a brief (and rough) overview of prototypal inheritance just so we’re all on the same page.

Prototypal Inheritance Overview

While prototypal inheritance is unique to JavaScript, it is not so special that it can’t be compared to inheritance in other programming languages. In Ruby, for example, there are classes; subclasses inherit from superclasses. When a method is called on an object, the program will first look to see if that object has the method that is being called. If it does not, the program will then look up into it’s ancestry to see if any of the classes it inherits from has that method. The program will either find the method and call it or not find it and throw an error.

JavaScript works in a somewhat similar fashion. Prototypes can be thought of as blueprints that detail the properties and behaviors any descendent object will inherit.

Think of JavaScript Prototypes as blueprints

When a new object is created, it is created using that blueprint. If you want to find the the blueprint from which a new object inherits, you can find it in its__proto__ property.

var obj = new Object();
// returns 
Object {__defineGetter__: function, __defineSetter__: function, hasOwnProperty: function, __lookupGetter__: function, __lookupSetter__: function…}

Each object in JavaScript has a __proto__ property, or prototype chain, that the program uses to look up any methods that are called on that object. Similar to Ruby, if a method is called on an object in JavaScript, the program will first look to the object to see if it has that method. If it doesn’t, it will look up into it’s __proto__ property to see if it is there.


Constructor functions are one of the most common methods for creating objects that you will see in the wild. They are the more classical approach to OOP, using “classes” (constructors) to define a group of objects. Constructors will have a structure similar to this:

function Person(first, last) {
this.firstName = first;
this.lastName = last;

this.fullName = function() {
console.log(this.firstName + ' ' + this.lastName);
var sunny = new Person('Sun-Li', 'Beatteay');
sunny.fullName()       // 'Sun-Li Beatteay'

So what exactly is going on here? How does new Person() actually create a new object and how does it affect prototypal inheritance?

When new Person is invoked, a new object is created and the value of this is set to the object. Additionally, the constructor property is changed to the constructor function and __proto__ is set to the constructor’s prototype. If there is no return value set at the end of the constructor function, the function will return this, which is the object itself.

In other words, you can rewrite,

var sunny = new Person('Sun-Li', 'Beatteay');

to this:

var sunny = {
firstName: 'Sunny',
lastName: 'Beatteay',
fullName: function() {
console.log(this.firstName + ' ' + this.lastName);
  constructor: Person,
__proto__: Person.prototype

In regards to prototypal inheritance, sunny is an instance of a Person object and Person is now in the prototype chain for sunny.

sunny instanceof Person       // true
sunny.__proto__ // Object {constructor: function...}
sunny.__proto__ === Person.prototype // true


The OLOO style of object creation strips away the “class” focus of object oriented programming and embraces JavaScript’s prototype feature. In OLOO, objects inherit directly from other objects without needing to use a constructor as a middleman.

OLOO takes advantage of the Object.create method to take care of object creation and inheritance:

var Person = {
init: function(first, last) {
this.firstName = first;
this.lastName = last;
    return this;
fullName: function() {
console.log(this.firstName + ' ' + this.lastName);
var sunny = Object.create(Person).init('Sunny', 'Beatteay');
sunny.fullName() // 'Sun-Li Beatteay'

But what does Object.create do exactly? How is it different from constructors?

Object.create is similar to a constructor in that it creates a new object that inherits from the object passed in. In other words, it changes the value of __proto__ on the new object to the passed in object. However, the advantage of Object.create comes from it’s emphasis on prototypes and delegation.

To get a better idea of what Object.create does, you can rewrite it as a new function:

function createObject(obj) {
var newObj = {};

newObj.__proto__ = obj;
return newObj;

As you can see in the above function, the new object that is created doesn’t have any properties or behaviors of its own. It inherits all of them from the object passed in.

If a method is called on the new object, the program will find the method in the __proto__ property instead of in the object itself. However, if you do want to set unique properties for this object, you will need to create an initialize method like I did with init.

One drawback of Object.create is that it doesn’t allow for the use of instanceof since it doesn’t deal with the constructor property. Instead, to check for inheritance, you have to use the.isPrototypeOf method on the original object.


var sunny = Object.create(Person).init('Sun-Li', 'Beatteay');
Person.isPrototypeOf(sunny);    // true


To be fair to constructors, delegation isn’t unique to OLOO. You can separate common behaviors from constructor functions using the prototype property:

function Person(first, last) {
this.firstName = first;
this.lastName = last;
Person.prototype.fullName = function() {
console.log(this.firstName + ' ' + this.lastName);

In the code above, if a new Person object is created, it will not contain a fullName method; the program will have to find it in __proto__.

You can even go so far as to put common properties in the prototype as well:

function Person() {}
Person.prototype.firstName = 'Sun-Li';
Person.prototype.lastName = 'Beatteay';
Person.prototype.fullName = function() {
console.log(this.firstName + ' ' + this.lastName);

You can then override those properties if need be.

var sunny = new Person();
var iris = new Person();
iris.firstName = 'Iris';
iris.lastName = 'Sprague';
iris.fullName()   // Iris Sprague

Which to use?

It all comes down to personal preference. Neither of them offer greater functionality — just different tradeoffs.

Some people prefer OLOO because it embraces JavaScript’s quirkiness and can save some lines of code. The drawback is the loss of instanceof for quick inheritance checks.

Other people prefer constructors because of it’s homage to traditional class focused OOP. The drawback to constructors is that if you forget the new before the constructor invocation, global variables will be created and your program won’t run but no errors will be thrown. Depending on how large your program is, it can be an annoying bug to deal with.

Hopefully now you have the tools and knowledge to decide for yourself which one to use. Practice using both. But when you decide on one to use for a program, keep it consistent. Future you will appreciate it.