The 4 Basic Observations to Remember When Designing VR Menus

Sam Saxton
Sep 7, 2018 · 10 min read

With the advent of this new paradigm, many developers are wondering what the ideal design is for VR and AR programs.

In order to do that, we should ask: what is fundamentally different about VR/AR right now?

The answer is several things.

1. It’s a 3D motion captured controller.

Even without a headset or any other new methods of displaying visuals, the ability to aim a controller in different directions to trigger different…

Keep the story going. Sign up for an extra free read.

You've completed your member preview for this month, but when you sign up for a free Medium account, you get one more story.
Already have an account? Sign in

Sam Saxton

Written by

Predict

Predict

where the future is written

Welcome to a place where words matter. On Medium, smart voices and original ideas take center stage - with no ads in sight. Watch
Follow all the topics you care about, and we’ll deliver the best stories for you to your homepage and inbox. Explore
Get unlimited access to the best stories on Medium — and support writers while you’re at it. Just $5/month. Upgrade