The 4 Basic Observations to Remember When Designing VR Menus
Sep 7, 2018 · 10 min read
With the advent of this new paradigm, many developers are wondering what the ideal design is for VR and AR programs.
In order to do that, we should ask: what is fundamentally different about VR/AR right now?
The answer is several things.
1. It’s a 3D motion captured controller.
Even without a headset or any other new methods of displaying visuals, the ability to aim a controller in different directions to trigger different…

