Unity3D Animated Pause Menu, Part 2: Animating the UI elements

Following the setup of all the UI elements for the pause menu in part one, we’re now going to create an animation for the transition between the unpaused and paused states of the game. As a reminder, here’s a preview of…


Access Rights for Unity Cloud Build

I recently set up Unity Cloud Build so I could take it for a test drive, and while I was walking through the setup instructions, I came across a bit that was really concerning: