Progetto Grafico 30 — “Open Technologies” — Contents

Edited by Massimo Banzi, Serena Cangiano, Davide Fornari

At a time when technological innovation is influencing professional spheres connected with design, communication and publishing more than ever before, we felt it was important to reflect on the relationship between technology and graphics.
Democratisation and simplification of the digital publishing technologies also affect electronics, robotics and physical computing systems: today’s graphic designers can make their own design tools and experiment with new languages.
Progetto grafico 30 addresses these issues, considering the future of graphic design through two interviews (Casey Reas and Theo Watson), an investigation into the experiments that put open technologies at the centre of the project, and a series of articles on Italian and international experiences in the world of open source.

Massimo Banzi, Serena Cangiano, Davide Fornari
Open technologies: the reasons for an issue

At a time when technological innovation is influencing professional spheres connected with design, communication and publishing more than ever before, we felt it was important to reflect on the relationship between technology and graphics.


Serena Cangiano
Coding as a way of thinking. Interview with Casey Reas

Code is not a new screwdriver nor just a pencil for drawing. Casey Reas explains how coding can be compared to a choreography of actions and decisions: a way to conceive art and design projects.


Alessio D’Ellena
Ten years of OSP: Happy Birthday Open Source Publishing!

They collaborate with designers from around the world, put together ideas as if they were recipes and have a strong vision of what design is beyond proprietary software. For ten years now OSP has been working in an intimate relationship with digital tools that goes well beyond the concepts of productivity and efficiency.


Gianni Sinni
Public utility service is open source

Spurred on by the Italia Login project, public administration is starting a radical replanning of its online services, which designers can contribute to effectively using open source models to create a new public utility communication system.


Roberto Arista
RoboTools: the influence of open source on typeface production tools

The influence of open source on typeface production tools.


Curated by Massimo Banzi, Serena Cangiano, Davide Fornari
Open technologies: an overview
Basic materials

Alessandro Argenio
Christopher Simpkins, Hack

Amedeo Spagnolo
Ted Davis, Benedikt Groß, Ludwig Zeller, Basiljs

Serena Cangiano
TheNounProject.com et al., The Noun Project

Alice Pintus
Google Design, Material Design

Alessandro Contini
Bare Conductive

Ginevra Rudel
Technology will save us, DIY Electro Dough Kit


Open technologies: an overview
Printing machines and semi-finished products

Davide Fornari
Raquel Quevedo, Kentaro Terajima et al., Demo

Serena Cangiano
Free Art and Technology (fat), openFrameworks, Graffiti Resarch Lab, Eyewriter

Davide Fornari
Thibault Brevet, Grand Central

Matteo Loglio
Karsten Schmidt (toxi), Thi.ng

Davide Fornari
Folder et al., Italian Limes

Zoe Romano
Varvara Guljajeva, Mar Canet, Sebastian Mealla, NeuroKnitting


Open technologies: an overview
Projects and systems

Alessandro Argenio
Parcodiyellowstone, Twizzine

Serena Cangiano
Ana Isabel Carvalho, Ginger Coons, Ricardo Lafuente, Libre Graphics

Fabian Frei
TODO, Codemoji

Serena Cangiano
Matthew Epler, Recode Project

Giovanni Profeta
Opendot et al., Visual Making

Giovanni Profeta
Plug and Try Again Lab et al., Print Club Torino


Serena Cangiano
Interactive visual experiences as a community practice.
Interview with Theo Watson

Creative coding is a practice that involves online collaboration between artists, hackers and developers. A community that creates new types of visual experiences through algorithmic design tools.


Silvia Sfligiotti
More images for everybody?

A survey, still incomplete, on the accessibility of digital images from museums, archives and libraries, and how they are allowed to be used.


Parcodiyellowstone
P2P Design Strategies. Methods and tools for non-hierarchical organization of graphic design.

The P2P Design Strategies project offers a framework of methods and tools aimed at maximizing the effects of peer collaboration through all project phases. Here we examine what the advantages of this model are over the traditional pyramidal system.


Luciano Perondi, Roberto Arista, Alessio D’Ellena
Parametric typography as a teaching tool: a look at working methods

An open method for learning to work on parametric typography: three schools experimented an integrated system of theory and practice in which copying is not only possible but essential.


Off Topic

Serena Brovelli
Rassegna: (Stories on the Architecture of Thought)

With a particular eye for graphic design, the magazine Rassegna was a powerful reference point in design culture.


Erica Apolloni, Tita Brugnoli
The inked mountain

A young schoolmaster’s mini universe of printing in post-war Italy: brief history of an adventure etched on the desks of a primary school in the mountains.


Claude Marzotto
Booksfromthefuture: publishing is a performance

A conversation with Joshua Trees and Yvan Martinez, London-based design teachers, publishers and blog curators.