A deep dive into board games. A journey for the data visualisation project.
“Once upon a time, there was a University in the kingdom of Belgium with some students urging for visual stimulus”…
Well, this is no fairytale, it is serious work!
In the scope of our Visualisation in Data Science course at the University of Hasselt we are asked to do a visualisation project about a dataset of our own choice. The course aims for us to understand concepts of how to get data on the screen in an understandable and eye-pleasing manner. To reach this goal, we get introduced to several ways of thinking in the form of a design session on miro (www.miro.com) and gather.town as well as some programming libraries for the implementation of our visualisation.
Now the question left is what to depict? After looking at a lot of possibilities, like road accidents, plastic pollution data, and gun sales data, we wanted to find some more fun datasets to work with. Datasets about Spotify data, Pokemon Go data were more to our liking and finally we ended up with: boardgame data.
Since the covid-19 lockdown has been going on forever, the only escape from the pandemic is to play a boardgame. This is why we based our project on data from thousands of board games from the BoardGameGeek website (www.boardgamegeek.com). We think it would be nice to know which categories make up a great game. Also, which categories form good combinations and are used a lot in different games? And for people who are interested in finding good new games to play similar to their game, making a visualisation of how the categories are intertwined will be convenient.