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Unreal Engine 5 is Here — Coding Tutor Perspective

These folks look cool. source

This year, I was able to finally put together the necessary supporting infrastructure to do game development. I bought a proper gaming PC, power backup and most importantly time. I also found a way to make money from unreal game development tutoring, so, that is of course, the main impetus.

Now then, most of the content that I am using to tutor Unreal is from Unreal 4. I have been regularly fed information about Unreal 5 for some months now. However, as a tutor and former developer, I must stick to ‘general release’ software. So, I decided to stay with the older, but stable, Unreal Engine 4 for all my game tutoring.

Finally, Unreal 5 is out of beta. Unreal has a reputation of building solid games and software. Still, it’s just off the press. It’s fresh and will probably have lot of stability. Still,with fingers crossed, I will be installing Unreal 5 this week, try out some demo projects. I will also upgrade some of my own teaching projects to Unreal 5.

Or rebuild them from scratch to work with Unreal 5. The announcement information is available here.

Meanwhile, what is new here?

As a tutor, what I am looking for are things that make my focus areas and learning better. It says here that UI has been improved, which is nice. 3 D software and game development tools always have a intimidating interface.

Perhaps to demotivate non serious candidates.

I mean, game development is a massive effort. We don't want half-assing folks here.

Global illumination is something I am excited for. I do feel that global illumination was already part of Unreal, but, apparently there is now a new lighting solution called Lumen, that promises to make lighting the levels easier. I am looking forward to explore more of that.

There is also the issue of system requirements. The thing about the mobile gaming revolution due to the pandemic is that, now we have gamers everywhere, getting a taste of gaming on their budget android phones. So, managing visuals is key, and helps infinitely during game development.

The less stressed the computer, the better it is to learn.

Unreal says that they now have a Temporal Super Resolution (I like how IT companies come up with these cool sounding names, lol!), which is essentially sampling system that can move up and down the quality level to suit underlying hardware.

I like that. Just because someone cannot afford expensive gaming hardware, they should not be left behind. Also, helps with faster game development and makes game development accessible to more people.

Final Note

that matrix city from the demo looks fine. source.

Ultimately, I am excited to see the new version. I jump into game development tutoring this year, and, a new version drops.

This is going to be very frustrating, time consuming, but ultimately a fun experience.

I work as a full time freelance coding tutor. Hire me at UpWork or Fiverr or Stack Overflow. My personal website is here. Find more of my art at Behance and Unsplash. Also, I have a Podcast about everyday life. And, a 2nd Podcast, where I talk about freelancing.



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