TribalPunk Companions Classification
TribalPunk is a strategy game, so each Companion in the game plays an important role in the team. The following is a list of Companion group classifications. It’s worth noting that some Companions contain traits from multiple groups. The following is a classification of those Companions based on their most immediately identifiable characteristics:
1. Group of Tanker Companions
Tanker is a group of Companions with basic stats in favor of health and defense, self-healing, increasing self-resistance, creating armor, counterattack. Most of them are melee Companions. This is a must-have Companions group in any team.
A quality Tanker Companion will buy a lot of time for the back row to attack the enemy.
The following is a list of Tanker Companions:
MEE&KO
Self heals when using skills, when health reaches 0 will become invulnerable for up to 9 seconds.
OOGLY
Creates thick shields and receives all damage for allies, increasing defense each time he takes damage.
TREEBEARD
Reflects most damage to attacking enemies
GORDON
Increases maximum Health Point, immune to control effects for a long time
TITAN
Create shields for the whole team, self-healing as a percentage of health per second
WONDERELLA
Normal attack has a chance to become Invincible
MOANA LISA
Increases team’s defense and immune to control effects for a long time, reduces skill cooldowns when enemies are affected by negative effects
IFRIT
Reflects damage taken to all enemies on the field
2. Group of DPS Companions
DPS is a group of Companions with high attack stats and attack speed, skills mainly dealing damage and enhancing their own attack ability. These Companions can be melee or ranged. Like Tanker, DPS is an indispensable part of the squad, the main source of damage to help players win enemies easily. The following is a list of DPS Companions:
TIGIRL
Deals damage based on enemy’s missing Health, heals and increases own attack each time killing an enemy
CARMINE
Attack multiple times in a small area, permanently increasing self attack after using active skill
GORILLADIN
Increases attack speed and deals damage when using active skills, finishing enemies below a certain amount of health point
HARECUT
Deal great damage to the enemy. When killing an enemy with a basic attack, the active skill cooldown is reduced
ROSE
Increases crit chance and becomes untargetable if allied on the field, attacks small area and applies Charm for enemies (Enemies attack their own allies)
KAREN
Deals damage based on enemy’s maximum health point
CAPRICE
Deals damage based on the amount of enemy’s debuffs, dealing an extra hit every time a certain number of hits is reached
TEMPEST
Deals damage to all enemies and reduces defense, increases attack for all squads when an enemy falls
PHOENIX
Attacking an enemy with a burning rate, deals damage over time
HYDRA
Deals damage to all enemies and poisons them, dealing damage over time while drastically reducing their healing.
DANDYLION
Reduces enemy defense, dealing damage over time
3. Group of Control Companions
Control is a group of Companions that have skills to control opponents such as stun (cannot operate), silence (cannot use skills), disarm (cannot attack normally), reset skills,… Control is used in many formations because of the discomfort they bring for the enemy. The following is a list of Control Companions:
SHAKESBEAR
Stun for a long time and damage enemies when using active skills
TONY BARK
Silences all enemies, reducing the attack of the enemy with the highest attack
GUACODILE
Active skill causes the enemy with the highest attack to be “Disarmed” (unable to do normal attacks) and increases attack if the enemy is under negative effects
BATGUY
Deals damage and silences (Cannot use skills) to the enemy with the highest attack, basic attacks have a chance to stun the enemy
MEDUSA
Deals damage and stuns enemies, each certain number of attacks will control the enemy (making it attacking its own allies)
CERBERUS
Basic attacks have a chance to reset the enemy’s skill cooldown.
SIREN
Resets an enemy’s skill cooldowns, stunning any enemies that gain negative effect on Siren
4. Group of Healer Companion
Healers are responsible for recovering teammates from enemy attacks. Except for some pre-emptive attack formations, taking attack to compensate for defense, most of the remaining team need at least 1 Healer Companion. The following is a list of Healer Companions :
VOODOO
Heals for % of max health point for all team and reduces attack on all enemies when an ally falls
PANDADOL
Massive healing and basic attacks have the ability to reduce cooldown skills
DRYAD
Heals and removes rebuffs for the entire team, basic attacks have a chance to heal one or more allies with the lowest health
5. Group of Special Companion
This is a special group of Companions that only deal great damage or effect once in a match. These Companions are often used when encountering difficult opponents that cannot be overcome in the usual way.
Currently, there is only 1 Companion in this group:
SMOG
Explodes itself, dealing massive damage over a wide area to the enemy, every 2 seconds from the start of the match until detonation increases its own attack.
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