TribalPunk Companions Classification

Dr. Saiko
TheGamesTalk
Published in
6 min readAug 21, 2021

TribalPunk is a strategy game, so each Companion in the game plays an important role in the team. The following is a list of Companion group classifications. It’s worth noting that some Companions contain traits from multiple groups. The following is a classification of those Companions based on their most immediately identifiable characteristics:

1. Group of Tanker Companions

Tanker is a group of Companions with basic stats in favor of health and defense, self-healing, increasing self-resistance, creating armor, counterattack. Most of them are melee Companions. This is a must-have Companions group in any team.

A quality Tanker Companion will buy a lot of time for the back row to attack the enemy.

The following is a list of Tanker Companions:

MEE&KO

Self heals when using skills, when health reaches 0 will become invulnerable for up to 9 seconds.

OOGLY

Creates thick shields and receives all damage for allies, increasing defense each time he takes damage.

TREEBEARD

Reflects most damage to attacking enemies

GORDON

Increases maximum Health Point, immune to control effects for a long time

TITAN

Create shields for the whole team, self-healing as a percentage of health per second

WONDERELLA

Normal attack has a chance to become Invincible

MOANA LISA

Increases team’s defense and immune to control effects for a long time, reduces skill cooldowns when enemies are affected by negative effects

IFRIT

Reflects damage taken to all enemies on the field

2. Group of DPS Companions

DPS is a group of Companions with high attack stats and attack speed, skills mainly dealing damage and enhancing their own attack ability. These Companions can be melee or ranged. Like Tanker, DPS is an indispensable part of the squad, the main source of damage to help players win enemies easily. The following is a list of DPS Companions:

TIGIRL

Deals damage based on enemy’s missing Health, heals and increases own attack each time killing an enemy

CARMINE

Attack multiple times in a small area, permanently increasing self attack after using active skill

GORILLADIN

Increases attack speed and deals damage when using active skills, finishing enemies below a certain amount of health point

HARECUT

Deal great damage to the enemy. When killing an enemy with a basic attack, the active skill cooldown is reduced

ROSE

Increases crit chance and becomes untargetable if allied on the field, attacks small area and applies Charm for enemies (Enemies attack their own allies)

KAREN

Deals damage based on enemy’s maximum health point

CAPRICE

Deals damage based on the amount of enemy’s debuffs, dealing an extra hit every time a certain number of hits is reached

TEMPEST

Deals damage to all enemies and reduces defense, increases attack for all squads when an enemy falls

PHOENIX

Attacking an enemy with a burning rate, deals damage over time

HYDRA

Deals damage to all enemies and poisons them, dealing damage over time while drastically reducing their healing.

DANDYLION

Reduces enemy defense, dealing damage over time

3. Group of Control Companions

Control is a group of Companions that have skills to control opponents such as stun (cannot operate), silence (cannot use skills), disarm (cannot attack normally), reset skills,… Control is used in many formations because of the discomfort they bring for the enemy. The following is a list of Control Companions:

SHAKESBEAR

Stun for a long time and damage enemies when using active skills

TONY BARK

Silences all enemies, reducing the attack of the enemy with the highest attack

GUACODILE

Active skill causes the enemy with the highest attack to be “Disarmed” (unable to do normal attacks) and increases attack if the enemy is under negative effects

BATGUY

Deals damage and silences (Cannot use skills) to the enemy with the highest attack, basic attacks have a chance to stun the enemy

MEDUSA

Deals damage and stuns enemies, each certain number of attacks will control the enemy (making it attacking its own allies)

CERBERUS

Basic attacks have a chance to reset the enemy’s skill cooldown.

SIREN

Resets an enemy’s skill cooldowns, stunning any enemies that gain negative effect on Siren

4. Group of Healer Companion

Healers are responsible for recovering teammates from enemy attacks. Except for some pre-emptive attack formations, taking attack to compensate for defense, most of the remaining team need at least 1 Healer Companion. The following is a list of Healer Companions :

VOODOO

Heals for % of max health point for all team and reduces attack on all enemies when an ally falls

PANDADOL

Massive healing and basic attacks have the ability to reduce cooldown skills

DRYAD

Heals and removes rebuffs for the entire team, basic attacks have a chance to heal one or more allies with the lowest health

5. Group of Special Companion

This is a special group of Companions that only deal great damage or effect once in a match. These Companions are often used when encountering difficult opponents that cannot be overcome in the usual way.

Currently, there is only 1 Companion in this group:

SMOG

Explodes itself, dealing massive damage over a wide area to the enemy, every 2 seconds from the start of the match until detonation increases its own attack.

Meanwhile, Also Read:

Tribalpunk Guide and Walkthrough Wiki

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