To make a cool game, you first have to play other cool games

Piotr Migdał
Sep 26, 2019 · 5 min read

“To steal ideas from one person is plagiarism; to steal from many is research.” — stolen from a few sources

When our Quantum Game v2.0 team first got together to work on the game, we realized we were all quite different — a physicist, a designer, a writer, and a jeweler — getting ideas across and making them stick wasn’t the easiest thing in the world. To combat that issue, we had ourselves a day of research. No, not by digging through textbooks, journal articles or reviews. We powered up a projector and played some classic video games!

We spent a lot of time contemplating HyperRogue — a hyperbolic geometry masterpiece. Fun fact: a little minesweeper in the curved space is my idea.
The venerable “The Incredible Machine”.

Quantum Photons

We’re developing version 2.0

Quantum Photons

We’re developing version 2.0 of the puzzle game that brings real quantum physics right to your browser — how hard could it be? This project is funded by the Centre for Quantum Technologies in Singapore (https://www.quantumlah.org).

Piotr Migdał

Written by

PhD in quantum physics, deep learning & data viz specialist. Founder at Quantum Flytrap. https://p.migdal.pl/ / https://quantumflytrap.com/

Quantum Photons

We’re developing version 2.0 of the puzzle game that brings real quantum physics right to your browser — how hard could it be? This project is funded by the Centre for Quantum Technologies in Singapore (https://www.quantumlah.org).