Part 1_Follow Up Blog_Sketchbook Setup
Illustrated Animations for Virtual Reality_Using Adobe After Effects & Autodesk Sketchbook
From the Illustrator — “Worried about the 3 layer vibe. Also when opening other images in an image as a layer the program sometimes messes with the size. Which contributed to some awkward perspective.”
This means we would have to either look at each image and how big it needs to be in relation to the dimensions of the main comp. Cool, we can do that, this means we need to look at our storyboard, check the sizes of each object in relation to what size it will be in the final environment.
This info will also give a visual cue as to how far and close objects will be from the camera in the 3d environment set up — making it possible to make even smaller canvasses for the further away objects (further being far away from the middle point of the bubble). See image below for explanation of depth in VR space:
See here for the next blog in this series “Part 2_Animation Planning”.
See here for the full list of blogs in this series:
Illustrated Animations for Virtual Reality using Adobe After Effects & Autodesk Sketchbook
-Intro — Illustrated Animations for Virtual Reality
-Project Phase_Workflow planning: