Yesterday we kicked off the Chainbreakers crowdsale. During the first 24 hours lots of questions arose in the Chainbreakers Discord. We want to sum up all the answers in this blog post. In addition to that, we unveil information about game mechanics and explain possible crowdsale investments strategies.
Why are crowdsale items special?
To answer this question, it’s very important to understand that players level their units by sending them to quests. By equipping them with items, their chances of successfully completing quests, gaining experience and obtaining loot increase vastly.
Units can be trained in three different roles: tank, healer and damage dealer. Each role relies on two stats that affect their role-performance. You can find more detailed information in the FAQ on our website. Lets start with damage dealer examples that rely on dexterity and tactics.
All items that are offered in the crowdsale were created by our game designers. Uncommon items that max out one particular stat exist for various levels (click the dexterity filter in our market). Rare items that are offered in the crowdsale always combine two stats that enhance one role.
Most Items that drop during actual gameplay will have less plausible stat distribution. Some of you might remember items that distribute stats across intellect, dexterity and vitality from the early days in World of Warcraft which was not really useful.
In contrast to this, crowdsale items are perfectly tailored for different roles and might actually increase in value. Epic and legendary items work similar: They increase 3–4 stats, also enhancing a second role. In endgame, many quests require units that are trained in two roles (heal + tank = Paladin). Those benefit perfectly from high level epic and legendary items.
Players must continuously strategize as they assemble their squads of units, assign different units power-enhancing items, and combat with enemy armies. As players and their units earn more experience through gameplay, they gain access to higher level questing areas. The added challenges in these areas bring better loot, and higher rewards.
Each questing area possesses a dividend pool that is gradually filled with MANA. These dividends are funded by purchases made in that questing area as players buy units, upgrades, and items for their armies. The amount of MANA in each pool varies, depending on the number of players in that particular area, and how successful they are on the battlefield.
At the end of each period, a certain percentage of the dividend is set aside for the winning players currently in that questing area. Players can then collect the MANA they’ve earned.
Which items should I purchase in the crowdsale?
Epic and legendary items come with extremely low supply and comparatively high price tags. The first epic is already sold out while the legendary dutch auction prices are continuously dropping. We are eager to see at which price the first legendary item will be sold.
When thinking about price/performance and a cheap entry, rare and uncommon items are the way to go. Considering that the players MANA dividends are directly linked to the units performance, its plausible to always equip items with perfect stats depending on the unit level and role.
By purchasing multiple uncommon and rare items for a particular role and multiple level requirements, units can gather exp (and level up) most efficiently. As items can be always reused to train additional units, crowdsale items can be considered a long term investment.
An additional teaser regarding units
In Chainbreakers, the user commands multiple units or groups of units. They get equipped with items and are send to quests. Some players will constantly travel to multiple quest areas within Decentraland to command low, mid and high level units in parallel to max out their MANA dividends.
Units will be stored in ERC-721 tokens and can be transferred to other players. By leveling units over a certain threshold or even train them in two roles at once, players can create scarce virtual goods that allows the community to start exploring Chainbreakers endgame content.
Update: After receiving additional questions, we want to emphasize that quests can have multiple unit slots (1–5 usually). These slots need to be filled with units that fit the required level and role/combinations before the quest can be started.
Quests can always be attended multiplayer. Due to the nature of Ethereum (e.g. multi-wallet gameplay) we decided to always allow to attend quests together with other players. For raids this will be crucial.
For the endgame we plan raids with 10, 20 or even 40 slots. Quests can have cooldowns which are linked to the units and not the wallet address to prevent multi-wallet loopholes.
Level 1 units can always be purchased free of cost. We imagine players leveling up a small party of units with different roles simultaneously and let them join community raids during endgame.
Update 2: We have recently published more information about the PVE mode https://medium.com/qwellcode-vr/attributes-and-game-design-insights-5229cef08bf2