VR in Architecture

David Raymond
Raymond and Partners
3 min readMar 10, 2022

Virtual Reality is already revolutionizing Architecture

Without giving it much thought, we know that virtual reality is already revolutionizing architecture.
We are very aware of what technologies are emerging on the architecture side, meta-humans, video game environments, and many other 3D creations; we are part of this broad expansion process and passionate about what’s about to come.

We are currently witnessing a broad movement in the architecture and design industry and it involves VR.

Rendered image vs. Virtual Reality

For a long time, the most desired design and architecture firms were those that offered a comprehensive and clear presentation. The most commonly used methods were rendered images and animations. These images are based on a structure made up of data received from the program supporting the scene and transferred to the plugin which, by calculating geometry, viewport, textures, lightmaps, and shadows, renders the final image, imitating the real picture very well.

It is a very good presentation method that we use very often and will use for years to come, but no matter how well it imitates the real-life image, it cannot convey the spatial feeling you get when you are standing next to an object much taller than you, you are not part of the project, in other words, you are looking at everything from the outside without being involved in the action.

The rendered image is good but it can be better.

Why is it so important to use VR in design?

As I said above, the difference is huge and you will never compare the feeling you get when you visualize an image with the feeling you get when you are present where the image was taken. Architects or companies offering this service who have chosen not to adopt this technology will, I fear, fall victim to a significant disadvantage, given that this method can be implemented almost instantly due to accessibility to gadgets.

First of all, virtual reality helps us understand the design that we, designers and architects create. Until we reach the stage of three-dimensional visualization we go through a complex process, from a simple sketch on a sheet of paper to the detailed modeling of objects in 3D software, then translated into virtual reality.
Secondly, this presentation method makes us think more realistically about our projects. Here’s an example: in recent years, video game companies (Ubisoft, Epic Games, Blizzard, Rockstar, EA, Origin) have invested enormously in making the experience as real as possible through the quality of textures, shadows, the surrounding environment, precisely to convey to people the feeling of the action in the game; the same for us, when we design spaces, we have to translate our ideas somehow to understand the complexity of the space, the difference between a small and a large object, the spatiality of rooms and the feeling you would have in real life.

We are aware that these things mentioned above are only possible using this technology that we are very excited to use.

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