Product Report Card, 12/2021

jonathanpberger
RCRDSHP
Published in
2 min readJan 18, 2022

Another trip around the sun, and it’s time for the 2021’s final monthly look back at the roadmap. How’d we do?

Roadmap Goals for December and beyond (2022)

Public player profiles and showcases.

Designed, but not yet built. That’s a bogey. 0–1.

KYC/AML required for account creation.

We’ve got KYC/AML, but it’s not required for accounts. Another goose egg. 0–2.

Withdrawal available for most players, subject to customary restrictions.

We’ve piloted a few manual withdrawals, but we’re definitely not close to “available for most players”. 0–3.

Significant changes to how drops function.

A little unspecific, but we’ve done 14(?) drops and learned and iterated on pretty much every one of them. Let’s take credit for this and put a point on the board. 1–3.

Additional clarity related to the RCRDSHP “metagame”

Lots to say on this topic…but little has been said. Stay tuned.

1–4

Much more blogging by myself and other members of the team, especially in our engineering department.

Nope. We’re busy coding. 1–5.

Introduction of significant new features related to curation and storefronts.

Nope. 1–6.

First legendary pack drop.

Nope. 1–7.

First RCRDSHP IRL events.

We have done some real-world events at ASOT and ADE, but not in December and not in the spirit of this goal. Let’s call it a miss. 1–8.

Exporting to non-custodial wallets

Nope. 1–9.

Integration with other Flow-based applications

Nope. 1–10.

Jeepers. That’s a brutal score. We were, of course, working hard during December — well, the parts of the month that lay outside the Holiday Craziness Zone where everything shuts down. We had drops for TheFatRat and Scumfrog, an awesome New Year’s Eve event with Disco Fries, built out leaderboards and challenges, did a bunch of work automating back-end systems having to do with airdrops, minting, balance payments, and more. Still though. That’s a pretty big miss off our stated targets. How do I feel about this? Let’s revisit the preamble to the roadmap (emphasis added):

This high-level, not comprehensive roadmap is shared in the interest of providing visibility into our product delivery plans, and a measure of accountability between us and our players. The specifics of this roadmap are subject to change, but what you are about to read reflects my current understanding of what we can reasonably be expected to deliver.

Note that the bullets within the time periods are in priority order, and they get more and more generalized the further we get into the future.

In general, I think the roadmap (and these monthly Report Cards) have done well as a tool to drive accountability and transparency. As a predictive tool, they’ve been…middling. As a foil for driving speculation and community discussion, they’ve been *outstanding*.

So how did we do? What would we have done differently? And most importantly, what’s going to change in 2022? Stay tuned, we’re looking forward to digging into these topics early in the year.

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