Voronoi pattern
For this assignment I poked around for a bit trying to produce a fractal pattern, then looked a l-systems to create some kind of natural form. It was all a bit advanced at this stage, so I instead went to a tutorial that used worked the Voronoi attractor in grasshopper, to produce point attractors for Voronoi cells.
Voronoi diagram is a partition of a plane into regions close to each of a given set of objects. In the simplest case, these objects are just finitely many points in the plane (called seeds, sites, or generators). For each seed there is a corresponding region consisting of all points of the plane closer to that seed than to any other. These regions are called Voronoi cells. The Voronoi diagram of a set of points is dual to its Delaunay triangulation.
First, I made the plane and populated points within to increase the number of Voronoi cells.
Then I created point attractors within to cluster more cells in selected areas.
What I ended up with was a somewhat natural looking pattern that resembled cells under a microscope or neatly organized river rocks.
Or maybe a giraffe pattern…