Algorand Bounty Hack

Algorand Bounty Hack Recap!

Reach Looks Back on Our First Bounty Hack

Reach’s first Algorand Bounty Hack was a massive success! Eight projects were completed in time for Demo Day on March 12, 2021. This means that eight teams (each composed of up to two participants) designed, developed, and launched an original app on Algorand. An additional three projects are on track for completion within the next month.

Some of the incredibly kind “Thank You” notes we received from the best developer community in the world.

In the end, the three projects which emerged victorious shocked us all while serving as a testament to the ease with which Reach allows creative minds to build on blockchain. Hamza Karabağ and Namiq Samadov won the grand prize with Pokéchain, an iteration of the famous Twitch Plays Pokémon experiment on Algorand.

The team took first place with less than three months of training in development of any kind. The runner-up was eleven.

Reach is incredibly proud of all our Bounty Hack contestants and looks forward to launching our next event in Turkey on April 15th. You can learn more about upcoming hackathon events in our Discord community.

Pokéchain

Meet the winners of our inaugural Algorand​ Bounty Hack! Hamza Karabağ and Namiq Samadov brought Pokémon to the Algorand blockchain with just three months of training as developers.

View Project GitHub | View Project Workshop | Read Article

Pay-To-Play Tic-Tac-Toe

The second-place winner of our Algorand​ Bounty Hack is 11 year-old Squidkid! Squid’s father and teammate Litepresence (a Python developer on the BitShares team) assigned the Bounty Hack as a homeschooling project. Little did he know they’d put a sizable dent in his son’s college fund.

Squidkid’s version of tic-tac-toe modifies several rules to best adapt the gameplay to the blockchain. Matches can also take place within a 3 x 3 x 3 matrix for an added challenge. The team gave special consideration for player non-participation, as outlined in their recap article.

View Project GitHub | View Project Workshop | Read Article

Serious Rock Paper Scissors

Nicholas Burka (A.K.A Casualgardener) is a freelance web developer and master’s student at Cornell University. Nick is a former student of Reach CTO Jay McCarthy. Interestingly, while other games in the Bounty Hack focused on tweaking the rules, Nick placed more of an emphasis on the features and functions supporting the game.

In his recap article, Nick describes his approach to building out the architecture of the app. This included integrating the app with MetaMask and building out a games database with robust search functionality.

View Project GitHub | View Project Workshop | Read Article

Algorand Penny Auction

By day, Chris Baunach is a software developer in the biotech industry. By night, he is Krysztof; Reach developer, extraordinaire! In his role on Reach’s Sherpa team, Krysztof serves as a guide, ambassador, and mentor to others in the community. On weekends, he dons a cape and fights crime (but you didn’t hear that from us).

Krysztof incorporated a few interesting and unique features into a rent-seeking application with plenty of real-world use cases. He even documented his progress in a useful development log. His logs provide a realistic depiction of what it’s like to build a dApp in Reach from scratch and are a useful tool for anyone interested in participating in future Bounty Hack events.

View Project GitHub | Read More

Reach Multi-Editor Support

Eric Lau played a major role in expanding the infrastructure which makes Reach even more accessible. The extension provides syntax support for Reach programs (.rsh files); diagnostic highlighting and quick-fix suggestions, snippet insertion, right-click menu commands, and more. The IDE is now available in Microsoft’s Visual Studio Marketplace.

View Project GitHub | View IDE on Visual Studio Marketplace

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