Ready At Dawn
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Ready At Dawn

Ready At Dawn at GDC 2018

Lessons Learned Shifting to VR from AAA Console Games

ART TALKS

PRESENTER
Nathan Phail-Liff, Art Director

VR as a medium represents a pretty large shift in both game development as well as artistic production practices. Going from AAA console games to creating Lone Echo required letting go of a lot of previously held beliefs, making a lot of mistakes, and ultimately leaning into the things that are so powerful and unique about VR.

From achieving a high degree of player presence and immersion, gearing artistic design towards putting comfort at the forefront, and pushing the expectations of visual fidelity under daunting performance targets, this session touches on a number of the challenges and lessons learned through the process, as well as what we found so exciting about the medium, from both an artistic and creative standpoint.

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