Ready At Dawn at SIGGRAPH 2013

The Order: 1886’s Material Pipeline Talk

Ready At Dawn
Ready At Dawn
Apr 10, 2018

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TECH TALKS

Material Pipeline

PRESENTERS
David Neubelt, Lead Graphics & Engine Programmer
Matt Pettineo, Lead Graphics & Engine Programmer

This talk takes a detailed look at the physically based shading and material pipeline used for The Order: 1886. It covers the unique offline compositing system for automatically generating parameter maps, as well as the in-house scanner that we developed for material acquisition.

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