Ready At Dawn at SIGGRAPH 2013
The Order: 1886’s Material Pipeline Talk
Published in
Apr 10, 2018
TECH TALKS
Material Pipeline
PRESENTERS
David Neubelt, Lead Graphics & Engine Programmer
Matt Pettineo, Lead Graphics & Engine Programmer
This talk takes a detailed look at the physically based shading and material pipeline used for The Order: 1886. It covers the unique offline compositing system for automatically generating parameter maps, as well as the in-house scanner that we developed for material acquisition.