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Creating a Custom Mesh Component in UE4 | Part 1: An In-depth Explanation of Vertex Factories

Introduction

This article will cover the concept of a Vertex Factory and its implementation in Unreal Engine 4. It will be an in-depth explanation with lots of technical jargon and UE4 specific terms. I assume that whoever reading this has a computer graphics background and is familiar with some of the concepts (Vertex Shader, Vertex Buffer, SRV, etc).

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