Making the “Inception effect” in Unity 3D with few lines of code

Shahriyar Shahrabi
May 13 · 5 min read
https://twitter.com/IRCSS/status/1114444496287272960

  1. Then the world space positions need to be moved to View space
  2. And finally to Clip space. The step two and three vary from camera to camera. Unity combines everything in one step, by creating one Matrix per object which holds all these transformations, the MVP matrix.
https://twitter.com/IRCSS/status/1114191029136252929
https://twitter.com/IRCSS/status/1113733441273593856


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Shahriyar Shahrabi

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Technical Artist

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