AR/VR/XR Fun(damentals) #3 — Unity Code & Resources

JT
Reality rEvolution
Published in
4 min readJan 29, 2021
Real time Matrix VFX in Shaders in Unity using Triplanar mapping from https://shahriyarshahrabi.medium.com/shader-studies-matrix-effect-3d2ead3a84c5

These are a few of our favorite things… Unity Shader edition. Welcome to our new code series, “AR/VR/XR Fun(damentals) — Unity Code & Resources”. Stay tuned for upcoming issues with even more tubular tools & AR/VR/XR code & tutes from the Interwebs & beyond.

<Ping us with your own recs, or to be included in upcoming publications./>

Amazing article by the talented Unity Technical Artists, Shahriar Shahrabi:

“Break down of the matrix shader effect written by Will Kirby. And implementation of a real time matrix Shader in Unity 3D with Triplanar mapping… the shader can be dropped on any mesh and it would work without the need of a specific asset preparation.

Original Shader: https://www.shadertoy.com/view/ldccW4

My Github Repository containing the code: https://github.com/IRCSS/MatrixVFX

In this post I will first look at the shader toy implementation and explain the lines, with the hope of demystifying some of the standard techniques, and then explain very briefly the Unity implementation.”

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