Interesting statistics on Dimension Jump

In Dimension Jump, we keep a log of all deaths and successes in the game. In this article, I’m going to do an overview of some of the recent game statistics.

All of the statistics here are just for the last 30 days.

69,185 level attempts from 745 players

If you didn’t catch it, Dimension Jump is in the Yogscast Jingle Jam, where you can donate to charity and get a copy of Dimension Jump.

This dramatically boosted the number of players we had recently (we originally launched in March).

There’s been almost 70,000 level attempts in the last 30 days, and it’ll be interesting to see if this number increases after the bundle finishes.

1/3rd of players use a gamepad

This one actually surprised me, I expected for a PC game that the number of players using a gamepad would be much lower:

  • Players using keyboard: 565
  • Players using a gamepad: 232

If we look at the numbers based on level attempts:

  • Level attempts using a keyboard: 41,747
  • Level attempts using a gamepad: 27,438

This shows us that gamepad support in games is valuable to players. When we were originally implementing support for gamepads, we weren’t sure how many people were actually going to play with one on a PC (even though I’d personally argue the game feels a lot better with a gamepad).

What’s the hardest level?

It depends on how you classify “hardest”, and there’s a bunch of different ways to get the answer to this question.

If we look at the total number of deaths across all attempts, we find out that the level Break in the Dimension Jump set has the highest number of deaths, by almost 1,000. Of course, this level is pretty early on, so more players will play it.

If we take a look at the hardest level based on percentage (number of deaths / number of attempts), as expected we find a lot of the Perfection and Mastery levels at the top:

Also, it looks like a few folks have been giving user levels a shot. Most of the levels that appear first are also super hard, so it’s not surprising that players find user levels difficult:

Where do people stop playing?

Inevitably with an game, there’s a point where players put down the controller. We can take a look a how many people made an attempt at a level to find out what the level dropoff is like:

Every level up to the end of Opposition; levels after Opposition aren’t included (but are available in the raw data).

Here’s the raw data if anyone wants to take a deeper look.

In summary

Hopefully this has been an interesting look at some of the statistics of Dimension Jump. If you’ve got any questions you’d like us to answer, follow up with a response below or tweet at us on Twitter.