Speed Dating Matches!

Reminder of what my research method is about:

Parallel Prototyping is when a team of designers distill wide explorations and their unique perspectives into a singular, superior design. This method happens during the brainstorming stages of the design process and allows the responsibility of the design to fall on collaborative shoulders rather than crushing one member of the team.

Other research methods I learned about during Tuesday’s class:

Rose, Thorn, Bud — Maggie Ma

rose by Charles Rennie Mackintosh

I believe that Maggie’s method can work with my method because as the designers consolidate their explorations, they need a technique to evaluate the varying designs. They can eliminate options if they perceive it as a thorn or mark elements they like with post-it notes so that they remember to add it to the final design. Both of our methods try to separate designers from their designs to focus on the designs themselves rather than the person who made it. I think I would use this pair of methods in our project because it helps nurture honest conversations about what we like and don’t like about our designs as a group.

Stakeholder Mapping — Julia Steinweh-Adler

I found Julia’s method really interesting, because it organizes knowledge that I am familiar with into a digestible manner. Of course die-hard fans and investors are different stakeholders that a design team needs to satisfy, but their strong interest in the product are arguably on the same level (for different reasons, of course). I think mine and Julia’s methods wouldn’t meld together too well. HOWEVER, I think conducting Julia’s method before my method would help the designers evaluate the initial design explorations and be like “Yes! A core part of our audience would enjoy that very much, but the manufacturers would reject it.” I would definitely consider using Julia’s method in this project because it reminds me that we aren’t designing products for a clean slate. We are designing for a specific audience and are working with non-designers that have their own requirements as well.

Simulation — Joseph Kim

virtual reality driving simulator

While Parallel prototyping very much happens at the beginning stages of the design process, the simulation method can pretty much happen wherever it is needed. Maybe a simulation should be conducted to first understand why we are designing something or it can happen when the product is in its refinement stages. In any case, simulation is highly effective because it gives designers copious amounts of knowledge to make design iterations, which then are evaluated during parallel prototyping. I would be interested in using the simulation method in this project as long as the preparations aren’t too complicated. Instead of high tech simulations that use VR or video game technology, maybe it’s possible to make a simulation that is easily repeatable but also authentic to the actual experience.

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